mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Overhauled component editors
This commit is contained in:
@@ -9,11 +9,11 @@ namespace GlitchyEditor.EditWindows
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{
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public const String s_WindowTitle = "Components";
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public Editor Editor => _editor;
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private EntityHierarchyWindow _entityHierarchyWindow;
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public this(Editor editor)
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public this(EntityHierarchyWindow entityHierarchyWindow)
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{
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_editor = editor;
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_entityHierarchyWindow = entityHierarchyWindow;
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}
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protected override void InternalShow()
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@@ -24,9 +24,9 @@ namespace GlitchyEditor.EditWindows
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return;
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}
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if(_editor.SelectedEntities.Count == 1)
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if(_entityHierarchyWindow.SelectedEntities.Count == 1)
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{
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EcsEntity entity = _editor.SelectedEntities.Front;
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Entity entity = _entityHierarchyWindow.SelectedEntities.Front;
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ShowComponents(entity);
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}
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@@ -34,20 +34,21 @@ namespace GlitchyEditor.EditWindows
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ImGui.End();
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}
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private void ShowComponents(EcsEntity entity)
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private void ShowComponents(Entity entity)
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{
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NameComponentEditor.Show(_editor.World, entity);
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TransformComponentEditor.Show(_editor.World, entity);
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ShowNameComponentEditor(entity);
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ShowTransformComponentEditor(entity);
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ShowCameraComponentEditor(entity);
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}
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}
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static class NameComponentEditor
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{
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public static void Show(EcsWorld world, EcsEntity entity)
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private static void ShowNameComponentEditor(Entity entity)
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{
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char8[128] nameBuffer = default;
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if (!entity.HasComponent<DebugNameComponent>())
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return;
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DebugNameComponent* component = world.GetComponent<DebugNameComponent>(entity);
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char8[256] nameBuffer = default;
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DebugNameComponent* component = entity.GetComponent<DebugNameComponent>();
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String name = null;
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@@ -57,7 +58,7 @@ namespace GlitchyEditor.EditWindows
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}
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else
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{
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name = scope:: $"Entity {entity.[Friend]Index}";
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name = scope:: $"Entity {entity.Handle.[Friend]Index}";
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}
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// Copy name to buffer
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@@ -67,27 +68,75 @@ namespace GlitchyEditor.EditWindows
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{
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if(component == null)
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{
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component = world.AssignComponent<DebugNameComponent>(entity);
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component = entity.AddComponent<DebugNameComponent>();
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}
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component.DebugName.Clear();
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component.DebugName.Append(&nameBuffer);
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}
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}
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}
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static class TransformComponentEditor
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{
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public static void Show(EcsWorld world, EcsEntity entity)
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private static void ShowTransformComponentEditor(Entity entity)
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{
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TransformComponent* component = world.GetComponent<TransformComponent>(entity);
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if(component == null)
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if (!entity.HasComponent<SimpleTransformComponent>())
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return;
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var transform = entity.GetComponent<SimpleTransformComponent>();
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if(ImGui.TreeNodeEx("Transform", .DefaultOpen))
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{
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Vector3 position = component.Position;
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bool ShowValue(String text, ref float value, String id)
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{
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ImGui.Text(text);
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ImGui.SameLine();
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ImGui.PushID(id);
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bool valueChanged = ImGui.DragFloat(String.Empty, &value, 0.1f);
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ImGui.PopID();
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return valueChanged;
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}
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bool ShowTableRow(String name, ref Vector3 value)
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{
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bool changed = false;
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ImGui.TableNextColumn();
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ImGui.Text(name);
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ImGui.TableNextColumn();
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changed |= ShowValue("X: ", ref value.X, scope $"{name}X");
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ImGui.TableNextColumn();
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changed |= ShowValue("Y: ", ref value.Y, scope $"{name}Y");
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ImGui.TableNextColumn();
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changed |= ShowValue("Z: ", ref value.Z, scope $"{name}Z");
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ImGui.TableNextRow();
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return changed;
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}
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Matrix.Decompose(transform.Transform, var position, var rotation, var scale);
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ImGui.BeginTable("posRotScaleTable", 4);
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if (ShowTableRow("Position", ref position))
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{
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transform.Transform.Translation = position;
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}
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var oldScale = scale;
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if (ShowTableRow("Scale", ref scale))
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{
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Vector3 v = 1.0f / oldScale * scale;
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transform.Transform.Scale = (Vector3)transform.Transform.Scale * v;
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}
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ImGui.EndTable();
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/*
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Vector3 position = transform.Position;
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bool positionChanged = false;
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Vector3 rotationEuler = MathHelper.ToDegrees(component.RotationEuler);
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@@ -137,6 +186,96 @@ namespace GlitchyEditor.EditWindows
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if(scaleChanged)
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component.Scale = scale;
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*/
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ImGui.TreePop();
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}
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}
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static String[] strings = new String[]("Orthographic", "Perspective", "Perspective (Infinite)") ~ delete _;
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private static void ShowCameraComponentEditor(Entity entity)
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{
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if (!entity.HasComponent<CameraComponent>())
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return;
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if(ImGui.TreeNodeEx("Camera", .DefaultOpen))
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{
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var cameraComponent = entity.GetComponent<CameraComponent>();
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ImGui.Checkbox("Primary", &cameraComponent.Primary);
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var camera = ref cameraComponent.Camera;
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String typeName = strings[camera.ProjectionType.Underlying];
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if (ImGui.BeginCombo("Projection", typeName.CStr()))
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{
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for (int i = 0; i < 3; i++)
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{
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bool isSelected = (typeName == strings[i]);
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if (ImGui.Selectable(strings[i], isSelected))
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{
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camera.ProjectionType = (.)i;
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}
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if (isSelected)
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ImGui.SetItemDefaultFocus();
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}
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ImGui.EndCombo();
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}
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if (camera.ProjectionType == .Perspective)
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{
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float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
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if (ImGui.DragFloat("Fov Y", &fovY, 0.1f))
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camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
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float near = camera.PerspectiveNearPlane;
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if (ImGui.DragFloat("Near", &near, 0.1f))
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camera.PerspectiveNearPlane = near;
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float far = camera.PerspectiveFarPlane;
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if (ImGui.DragFloat("Far", &far, 0.1f))
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camera.PerspectiveFarPlane = far;
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}
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else if (camera.ProjectionType == .InfinitePerspective)
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{
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float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
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if (ImGui.DragFloat("Vertical FOV", &fovY, 0.1f))
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camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
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float near = camera.PerspectiveNearPlane;
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if (ImGui.DragFloat("Near", &near, 0.1f))
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camera.PerspectiveNearPlane = near;
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}
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else if (camera.ProjectionType == .Orthographic)
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{
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float size = camera.OrthographicHeight;
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if (ImGui.DragFloat("Size", &size, 0.1f))
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camera.OrthographicHeight = size;
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float near = camera.OrthographicNearPlane;
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if (ImGui.DragFloat("Near", &near, 0.1f))
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camera.OrthographicNearPlane = near;
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float far = camera.OrthographicFarPlane;
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if (ImGui.DragFloat("Far", &far, 0.1f))
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camera.OrthographicFarPlane = far;
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}
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bool fixedAspectRatio = camera.FixedAspectRatio;
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if (ImGui.Checkbox("Fixed Aspect Ratio", &fixedAspectRatio))
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camera.FixedAspectRatio = fixedAspectRatio;
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if (fixedAspectRatio)
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{
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float aspect = camera.AspectRatio;
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if (ImGui.DragFloat("Aspect Ratio", &aspect, 0.1f))
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camera.AspectRatio = aspect;
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}
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ImGui.TreePop();
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}
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}
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@@ -17,11 +17,20 @@ namespace GlitchyEditor.EditWindows
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/// Buffer for the entity search string.
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private char8[64] _entitySearchChars;
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public Editor Editor => _editor;
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private Scene _scene;
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public this(Editor editor)
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private List<Entity> _selectedEntities = new .() ~ delete _;
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public List<Entity> SelectedEntities => _selectedEntities;
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public this(Scene scene)
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{
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_editor = editor;
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SetContext(scene);
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}
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public void SetContext(Scene scene)
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{
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_scene = scene;
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}
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protected override void InternalShow()
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@@ -39,6 +48,64 @@ namespace GlitchyEditor.EditWindows
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ImGui.End();
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}
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/// Returns whether or not all selected entities have the same parent.
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internal bool AllSelectionsOnSameLevel()
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{
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EcsEntity? parent = .InvalidEntity;
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for(var selectedEntity in _selectedEntities)
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{
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var transformComponent = selectedEntity.GetComponent<SimpleTransformComponent>();
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if(parent == .InvalidEntity)
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{
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parent = transformComponent.Parent;
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}
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else if(transformComponent.Parent != parent)
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{
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return false;
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}
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}
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return true;
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}
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/// Finds all children of the given entity and stores their IDs in the given list.
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internal void FindChildren(EcsEntity entity, List<EcsEntity> entities)
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{
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for(var (child, childTransform) in _scene.[Friend]_ecsWorld.Enumerate<SimpleTransformComponent>())
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{
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if(childTransform.Parent == entity)
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{
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if(!entities.Contains(child))
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entities.Add(child);
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FindChildren(child, entities);
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}
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}
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}
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/// Deletes all selected entities and their children.
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internal void DeleteSelectedEntities()
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{
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List<EcsEntity> entities = scope .();
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for(var entity in _selectedEntities)
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{
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entities.Add(entity.Handle);
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FindChildren(entity.Handle, entities);
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}
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for(var entityId in entities)
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{
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Entity entity = .(entityId, _scene);
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_scene.DestroyEntity(entity);
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}
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_selectedEntities.Clear();
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}
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private void ShowEntityHierarchyMenuBar()
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{
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if(ImGui.BeginMenuBar())
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@@ -47,42 +114,43 @@ namespace GlitchyEditor.EditWindows
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{
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if(ImGui.MenuItem("Empty Entity"))
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{
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_editor.CreateEntityWithTransform();
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_scene.CreateEntity();
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}
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if(ImGui.IsItemHovered())
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ImGui.SetTooltip("Create a new Entity with a transform component.");
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ImGui.SetTooltip("Create a new Entity.");
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if(ImGui.MenuItem("Empty Child", null, false, !_editor.SelectedEntities.IsEmpty))
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if(ImGui.MenuItem("Empty Child", null, false, !_selectedEntities.IsEmpty))
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{
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var newEntity = _editor.CreateEntityWithTransform();
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var parent = _editor.World.AssignComponent<ParentComponent>(newEntity);
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var newEntity = _scene.CreateEntity();
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var transformCmp = newEntity.GetComponent<SimpleTransformComponent>();
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// Last entity in list is the entity that has been selected last.
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parent.Entity = _editor.SelectedEntities.Back;
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transformCmp.Parent = _selectedEntities.Back.Handle;
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}
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if(ImGui.IsItemHovered())
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ImGui.SetTooltip("Create a new Entity that is a child of the currently selected entity.");
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if(ImGui.MenuItem("Empty Parent", null, false, !_editor.SelectedEntities.IsEmpty && _editor.AllSelectionsOnSameLevel()))
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if(ImGui.MenuItem("Empty Parent", null, false, !_selectedEntities.IsEmpty && AllSelectionsOnSameLevel()))
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{
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var commonParent = _editor.World.GetComponent<ParentComponent>(_editor.SelectedEntities.Front);
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var commonParent = _selectedEntities.Front.GetComponent<SimpleTransformComponent>();
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var newEntity = _editor.CreateEntityWithTransform();
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var newEntity = _scene.CreateEntity();
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if(commonParent != null)
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{
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// parent of selected entities is parent of the new entity.
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// (which is why this doesn't work if the entities don't have the same parent)
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var newEntityParent = _editor.World.AssignComponent<ParentComponent>(newEntity);
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newEntityParent.Entity = commonParent.Entity;
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var newEntityTransform = newEntity.GetComponent<SimpleTransformComponent>();
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newEntityTransform.Parent = commonParent.Parent;
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}
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// new entity is parent of all selected entities.
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for(var selectedEntity in _editor.SelectedEntities)
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for(var selectedEntity in _selectedEntities)
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{
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var selectedEntityParent = _editor.World.AssignComponent<ParentComponent>(selectedEntity);
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selectedEntityParent.Entity = newEntity;
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var selectedTransform = selectedEntity.GetComponent<SimpleTransformComponent>();
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selectedTransform.Parent = newEntity.Handle;
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}
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}
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@@ -95,9 +163,9 @@ namespace GlitchyEditor.EditWindows
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if(ImGui.IsItemHovered())
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ImGui.SetTooltip("Create a new Entity.");
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if(ImGui.MenuItem("Delete", null, false, !_editor.SelectedEntities.IsEmpty) || Input.IsKeyPressed(.Delete))
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if(ImGui.MenuItem("Delete", null, false, !_selectedEntities.IsEmpty) || Input.IsKeyPressed(.Delete))
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{
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_editor.DeleteSelectedEntities();
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DeleteSelectedEntities();
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}
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if(ImGui.IsItemHovered())
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@@ -111,11 +179,11 @@ namespace GlitchyEditor.EditWindows
|
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}
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}
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private void ImGuiPrintEntityTree(TreeNode<EcsEntity> tree)
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private void ImGuiPrintEntityTree(TreeNode<Entity> tree)
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{
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String name = null;
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var nameComponent = _editor.World.GetComponent<DebugNameComponent>(tree.Value);
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var nameComponent = tree.Value.GetComponent<DebugNameComponent>();
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if(nameComponent != null)
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{
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@@ -123,24 +191,24 @@ namespace GlitchyEditor.EditWindows
|
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}
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else
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{
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name = scope:: $"Entity {(tree.Value.[Friend]Index)}";
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name = scope:: $"Entity {(tree.Value.Handle.[Friend]Index)}";
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}
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ImGui.TreeNodeFlags flags = .OpenOnArrow;
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ImGui.TreeNodeFlags flags = .OpenOnArrow | .DefaultOpen;
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if(tree.Children.Count == 0)
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flags |= .Leaf;
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bool inSelectedList = _editor.SelectedEntities.Contains(tree.Value);
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bool inSelectedList = _selectedEntities.Contains(tree.Value);
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if(inSelectedList)
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flags |= .Selected;
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bool isOpen = ImGui.TreeNodeEx(name, flags);
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bool isOpen = ImGui.TreeNodeEx((void*)(uint)tree.Value.Handle.[Friend]Index, flags, $"{name}");
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if(ImGui.BeginDragDropSource())
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{
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ImGui.SetDragDropPayload("DND_Entity", &tree.Value, sizeof(EcsEntity));
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ImGui.SetDragDropPayload("DND_Entity", &tree.Value, sizeof(Entity));
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ImGui.Text(name);
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@@ -153,37 +221,37 @@ namespace GlitchyEditor.EditWindows
|
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if(payload != null)
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{
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Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(EcsEntity));
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Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(Entity));
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EcsEntity movedEntity = *(EcsEntity*)payload.Data;
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Entity movedEntity = *(Entity*)payload.Data;
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bool dropLegal = true;
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EcsEntity walker = tree.Value;
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Entity walker = tree.Value;
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// make sure the dropped entity is not a parent of the entity we dropped it on.
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while(true)
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{
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var walkerParent = _editor.World.GetComponent<ParentComponent>(walker);
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var parentTransform = walker.GetComponent<SimpleTransformComponent>();
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if(walkerParent == null)
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if(parentTransform.Parent == .InvalidEntity)
|
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{
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dropLegal = true;
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break;
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}
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else if(walkerParent.Entity == movedEntity)
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else if(parentTransform.Parent == movedEntity.Handle)
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{
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dropLegal = false;
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break;
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}
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walker = walkerParent.Entity;
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walker = .(parentTransform.Parent, _scene);
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}
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if(dropLegal)
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{
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var movedEntityParent = _editor.World.AssignComponent<ParentComponent>(movedEntity);
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movedEntityParent.Entity = tree.Value;
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var movedEntityTransform = movedEntity.GetComponent<SimpleTransformComponent>();
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movedEntityTransform.Parent = tree.Value.Handle;
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}
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}
|
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@@ -206,16 +274,16 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
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if(inSelectedList)
|
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{
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_editor.SelectedEntities.Remove(tree.Value);
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||||
_selectedEntities.Remove(tree.Value);
|
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}
|
||||
else
|
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{
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if(!ImGui.GetIO().KeyCtrl)
|
||||
{
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||||
_editor.SelectedEntities.Clear();
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||||
_selectedEntities.Clear();
|
||||
}
|
||||
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||||
_editor.SelectedEntities.Add(tree.Value);
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_selectedEntities.Add(tree.Value);
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}
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|
||||
inSelectedList = !inSelectedList;
|
||||
@@ -226,34 +294,39 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
StringView searchString = StringView(&_entitySearchChars);
|
||||
|
||||
if(searchString.Length == 0)
|
||||
if(searchString.IsWhiteSpace)
|
||||
{
|
||||
// Show entity hierarchy as tree
|
||||
|
||||
TreeNode<EcsEntity> root = scope .(.InvalidEntity);
|
||||
TreeNode<Entity> root = scope .(Entity(.InvalidEntity, _scene));
|
||||
|
||||
TreeNode<EcsEntity> AddEntity(EcsEntity entity)
|
||||
TreeNode<Entity> InsertIntoTree(Entity entity)
|
||||
{
|
||||
var parent = _editor.World.GetComponent<ParentComponent>(entity);
|
||||
var transform = entity.GetComponent<SimpleTransformComponent>();
|
||||
|
||||
if(parent == null)
|
||||
if(transform == null)
|
||||
{
|
||||
return root.AddChild(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
var parentNode = root.FindNode(parent.Entity);
|
||||
var parentEntity = Entity(transform.Parent, _scene);
|
||||
|
||||
var parentNode = root.FindNode(parentEntity);
|
||||
|
||||
if(parentNode == null)
|
||||
parentNode = AddEntity(parent.Entity);
|
||||
parentNode = InsertIntoTree(parentEntity);
|
||||
|
||||
return parentNode.AddChild(entity);
|
||||
}
|
||||
}
|
||||
|
||||
for(var entity in _editor.World.Enumerate())
|
||||
for(var entityId in _scene.[Friend]_ecsWorld.Enumerate())
|
||||
{
|
||||
AddEntity(entity);
|
||||
Entity entity = .(entityId, _scene);
|
||||
|
||||
//if (!entity.HasComponent<EditorComponent>())
|
||||
InsertIntoTree(entity);
|
||||
}
|
||||
|
||||
if(ImGui.TreeNodeEx("Scene", .DefaultOpen))
|
||||
@@ -264,15 +337,14 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if(payload != null)
|
||||
{
|
||||
Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(EcsEntity));
|
||||
Log.ClientLogger.AssertDebug(payload.DataSize == sizeof(Entity));
|
||||
|
||||
EcsEntity movedEntity = *(EcsEntity*)payload.Data;
|
||||
|
||||
_editor.World.RemoveComponent<ParentComponent>(movedEntity);
|
||||
Entity movedEntity = *(Entity*)payload.Data;
|
||||
|
||||
// Also mark transform as dirty
|
||||
var transformComponent = _editor.World.GetComponent<TransformComponent>(movedEntity);
|
||||
transformComponent?.IsDirty = true;
|
||||
var transformComponent = movedEntity.GetComponent<SimpleTransformComponent>();
|
||||
transformComponent.Parent = .InvalidEntity;
|
||||
//transformComponent?.IsDirty = true;
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
@@ -294,11 +366,13 @@ namespace GlitchyEditor.EditWindows
|
||||
List<StringView> searchTokens = new:ScopedAlloc! .(searchString.Split(' ', .RemoveEmptyEntries));
|
||||
|
||||
worldEnumeration:
|
||||
for(var entity in _editor.World.Enumerate())
|
||||
for(var entityId in _scene.[Friend]_ecsWorld.Enumerate())
|
||||
{
|
||||
Entity entity = .(entityId, _scene);
|
||||
|
||||
String name = null;
|
||||
|
||||
var nameComponent = _editor.World.GetComponent<DebugNameComponent>(entity);
|
||||
var nameComponent = entity.GetComponent<DebugNameComponent>();
|
||||
|
||||
if(nameComponent != null)
|
||||
{
|
||||
@@ -306,7 +380,7 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
||||
else
|
||||
{
|
||||
name = scope:worldEnumeration $"Entity {entity.[Friend]Index}";
|
||||
name = scope:worldEnumeration $"Entity {entityId.[Friend]Index}";
|
||||
}
|
||||
|
||||
StringView nameView = StringView(name);
|
||||
|
||||
@@ -12,8 +12,8 @@ namespace GlitchyEditor
|
||||
private EcsWorld _ecsWorld;
|
||||
private Scene _scene;
|
||||
|
||||
private EntityHierarchyWindow _entityHierarchyWindow = new .(this) ~ delete _;
|
||||
private ComponentEditWindow _componentEditWindow = new .(this) ~ delete _;
|
||||
private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
|
||||
private ComponentEditWindow _componentEditWindow ~ delete _;
|
||||
private SceneViewportWindow _sceneViewportWindow = new .(this) ~ delete _;
|
||||
|
||||
private List<EcsEntity> _selectedEntities = new .() ~ delete _;
|
||||
@@ -31,6 +31,9 @@ namespace GlitchyEditor
|
||||
{
|
||||
_scene = scene;
|
||||
_ecsWorld = _scene.[Friend]_ecsWorld;
|
||||
|
||||
_entityHierarchyWindow = new EntityHierarchyWindow(_scene);
|
||||
_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
||||
@@ -77,25 +77,27 @@ namespace GlitchyEditor
|
||||
{
|
||||
_cameraEntity = _scene.CreateEntity("Camera Entity");
|
||||
let camera = _cameraEntity.AddComponent<CameraComponent>();
|
||||
camera.Camera.SetPerspective(0.1f, 1000f, MathHelper.ToRadians(75));
|
||||
camera.Camera.SetPerspective(MathHelper.ToRadians(75), 0.1f, 10000.0f);
|
||||
camera.Primary = true;
|
||||
camera.FixedAspectRatio = false;
|
||||
let transform = _cameraEntity.GetComponent<SimpleTransformComponent>();
|
||||
transform.Transform = Matrix.Translation(0, 0, -5);
|
||||
|
||||
_cameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
|
||||
_cameraEntity.AddComponent<EditorComponent>();
|
||||
}
|
||||
|
||||
{
|
||||
_otherCameraEntity = _scene.CreateEntity("Other Camera Entity");
|
||||
let camera = _otherCameraEntity.AddComponent<CameraComponent>();
|
||||
camera.Camera.SetPerspective(0.1f, 1000f, MathHelper.ToRadians(45));
|
||||
camera.Camera.SetPerspective(MathHelper.ToRadians(45), 0.1f, 1000.0f);
|
||||
camera.Primary = false;
|
||||
camera.FixedAspectRatio = false;
|
||||
let transform = _otherCameraEntity.GetComponent<SimpleTransformComponent>();
|
||||
transform.Transform = Matrix.Translation(0, 0, -5);
|
||||
|
||||
_otherCameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
|
||||
_otherCameraEntity.AddComponent<EditorComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,8 +4,19 @@ using System;
|
||||
|
||||
namespace GlitchyEngine.World
|
||||
{
|
||||
/// If an entity has the EditorComponent it won't be displayed in the scene hierarchy.
|
||||
struct EditorComponent
|
||||
{
|
||||
bool b = false;
|
||||
public this()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
struct SimpleTransformComponent
|
||||
{
|
||||
public EcsEntity Parent = .InvalidEntity;
|
||||
public Matrix Transform = Matrix.Identity;
|
||||
|
||||
public this()
|
||||
@@ -38,14 +49,24 @@ namespace GlitchyEngine.World
|
||||
{
|
||||
public enum ProjectionType
|
||||
{
|
||||
case Perspective(float FovY, float NearPlane, float FarPlane);
|
||||
case InfinitePerspective(float FovY, float NearPlane);
|
||||
case Orthographic(float Height, float NearPlane, float FarPlane);
|
||||
case Orthographic = 0;//(float Height, float NearPlane, float FarPlane);
|
||||
case Perspective = 1;//(float FovY, float NearPlane, float FarPlane);
|
||||
case InfinitePerspective = 2;//(float FovY, float NearPlane);
|
||||
}
|
||||
|
||||
private float _perspectiveFovY = MathHelper.ToRadians(75f);
|
||||
private float _perspectiveNearPlane = 0.1f;
|
||||
private float _perspectiveFarPlane = 10000.0f;
|
||||
|
||||
private float _orthographicHeight = 10.0f;
|
||||
private float _orthographicNearPlane = 0.0f;
|
||||
private float _orthographicFarPlane = 10.0f;
|
||||
|
||||
private float _aspectRatio = 16.0f / 9.0f;
|
||||
|
||||
private ProjectionType _projectionType = .InfinitePerspective(MathHelper.ToRadians(75f), 0.1f);
|
||||
private bool _fixedAspectRatio = false;
|
||||
|
||||
private ProjectionType _projectionType = .InfinitePerspective;//(MathHelper.ToRadians(75f), 0.1f);
|
||||
|
||||
public ProjectionType ProjectionType
|
||||
{
|
||||
@@ -57,6 +78,110 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
}
|
||||
|
||||
public float PerspectiveFovY
|
||||
{
|
||||
get => _perspectiveFovY;
|
||||
set mut
|
||||
{
|
||||
if (_perspectiveFovY == value)
|
||||
return;
|
||||
|
||||
_perspectiveFovY = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public float PerspectiveNearPlane
|
||||
{
|
||||
get => _perspectiveNearPlane;
|
||||
set mut
|
||||
{
|
||||
if (_perspectiveNearPlane == value)
|
||||
return;
|
||||
|
||||
_perspectiveNearPlane = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public float PerspectiveFarPlane
|
||||
{
|
||||
get => _perspectiveFarPlane;
|
||||
set mut
|
||||
{
|
||||
if (_perspectiveFarPlane == value)
|
||||
return;
|
||||
|
||||
_perspectiveFarPlane = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public float OrthographicHeight
|
||||
{
|
||||
get => _orthographicHeight;
|
||||
set mut
|
||||
{
|
||||
if (_orthographicHeight == value)
|
||||
return;
|
||||
|
||||
_orthographicHeight = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public float OrthographicNearPlane
|
||||
{
|
||||
get => _orthographicNearPlane;
|
||||
set mut
|
||||
{
|
||||
if (_orthographicNearPlane == value)
|
||||
return;
|
||||
|
||||
_orthographicNearPlane = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public float OrthographicFarPlane
|
||||
{
|
||||
get => _orthographicFarPlane;
|
||||
set mut
|
||||
{
|
||||
if (_orthographicFarPlane == value)
|
||||
return;
|
||||
|
||||
_orthographicFarPlane = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public float AspectRatio
|
||||
{
|
||||
get => _aspectRatio;
|
||||
set mut
|
||||
{
|
||||
if (_aspectRatio == value)
|
||||
return;
|
||||
|
||||
_aspectRatio = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
public bool FixedAspectRatio
|
||||
{
|
||||
get => _fixedAspectRatio;
|
||||
set mut
|
||||
{
|
||||
if (_fixedAspectRatio == value)
|
||||
return;
|
||||
|
||||
_fixedAspectRatio = value;
|
||||
CalculateProjection();
|
||||
}
|
||||
}
|
||||
|
||||
private const Matrix mat = Matrix.InfinitePerspectiveProjection(MathHelper.ToRadians(75f), 1.0f, 0.1f);
|
||||
|
||||
public this()
|
||||
@@ -66,21 +191,31 @@ namespace GlitchyEngine.World
|
||||
|
||||
public void SetOrthographic(float height, float nearPlane, float farPlane) mut
|
||||
{
|
||||
_projectionType = .Orthographic(height, nearPlane, farPlane);
|
||||
_projectionType = .Orthographic;//(height, nearPlane, farPlane);
|
||||
|
||||
_orthographicHeight = height;
|
||||
_orthographicNearPlane = nearPlane;
|
||||
_orthographicFarPlane = farPlane;
|
||||
|
||||
CalculateProjection();
|
||||
}
|
||||
|
||||
public void SetPerspective(float fovY, float nearPlane, float farPlane) mut
|
||||
{
|
||||
_projectionType = .Perspective(fovY, nearPlane, farPlane);
|
||||
_projectionType = .Perspective;//(fovY, nearPlane, farPlane);
|
||||
_perspectiveFovY = fovY;
|
||||
_perspectiveNearPlane = nearPlane;
|
||||
_perspectiveFarPlane = farPlane;
|
||||
|
||||
CalculateProjection();
|
||||
}
|
||||
|
||||
public void SetInfinitePerspective(float fovY, float nearPlane) mut
|
||||
{
|
||||
_projectionType = .InfinitePerspective(fovY, nearPlane);
|
||||
_projectionType = .InfinitePerspective;//(fovY, nearPlane);
|
||||
_perspectiveFovY = fovY;
|
||||
_perspectiveNearPlane = nearPlane;
|
||||
//_perspectiveFarPlane = farPlane;
|
||||
|
||||
CalculateProjection();
|
||||
}
|
||||
@@ -94,20 +229,21 @@ namespace GlitchyEngine.World
|
||||
|
||||
private void CalculateProjection() mut
|
||||
{
|
||||
if (_projectionType case .Orthographic(let nearPlane, let farPlane, let projectionHeight))
|
||||
if (_projectionType case .Orthographic)//(let nearPlane, let farPlane, let projectionHeight))
|
||||
{
|
||||
float halfHeight = projectionHeight / 2.0f;
|
||||
float halfWidth = halfHeight / _aspectRatio;
|
||||
float halfHeight = _orthographicHeight / 2.0f;
|
||||
float halfWidth = halfHeight * _aspectRatio;
|
||||
|
||||
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight, nearPlane, farPlane);
|
||||
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight,
|
||||
_orthographicNearPlane, _orthographicFarPlane);
|
||||
}
|
||||
else if (_projectionType case .Perspective(let nearPlane, let farPlane, let fovY))
|
||||
else if (_projectionType case .Perspective)//(let nearPlane, let farPlane, let fovY))
|
||||
{
|
||||
_projection = Matrix.PerspectiveProjection(fovY, _aspectRatio, nearPlane, farPlane);
|
||||
_projection = Matrix.PerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane, _perspectiveFarPlane);
|
||||
}
|
||||
else if (_projectionType case .InfinitePerspective(let nearPlane, let fovY))
|
||||
else if (_projectionType case .InfinitePerspective)//(let nearPlane, let fovY))
|
||||
{
|
||||
_projection = Matrix.InfinitePerspectiveProjection(fovY, _aspectRatio, nearPlane);
|
||||
_projection = Matrix.InfinitePerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user