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https://github.com/aharabada/glitchy-engine-beef.git
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Copy scene when entering play mode
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@@ -301,11 +301,11 @@ namespace GlitchyEditor.EditWindows
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{
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String name = null;
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var nameComponent = tree.Value.GetComponent<DebugNameComponent>();
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var nameComponent = tree.Value.GetComponent<NameComponent>();
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if(nameComponent != null)
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{
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name = nameComponent.DebugName;
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name = scope:: .(nameComponent.Name);
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}
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else
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{
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@@ -501,13 +501,13 @@ namespace GlitchyEditor.EditWindows
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{
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Entity entity = .(entityId, _scene);
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String name = null;
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StringView name = null;
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var nameComponent = entity.GetComponent<DebugNameComponent>();
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var nameComponent = entity.GetComponent<NameComponent>();
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if(nameComponent != null)
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{
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name = nameComponent.DebugName;
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name = nameComponent.Name;
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}
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else
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{
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