Copy scene when entering play mode

This commit is contained in:
Simon Lübeß
2023-03-18 23:30:57 +01:00
parent 793aa40975
commit c164aeecaa
14 changed files with 172 additions and 248 deletions
@@ -301,11 +301,11 @@ namespace GlitchyEditor.EditWindows
{
String name = null;
var nameComponent = tree.Value.GetComponent<DebugNameComponent>();
var nameComponent = tree.Value.GetComponent<NameComponent>();
if(nameComponent != null)
{
name = nameComponent.DebugName;
name = scope:: .(nameComponent.Name);
}
else
{
@@ -501,13 +501,13 @@ namespace GlitchyEditor.EditWindows
{
Entity entity = .(entityId, _scene);
String name = null;
StringView name = null;
var nameComponent = entity.GetComponent<DebugNameComponent>();
var nameComponent = entity.GetComponent<NameComponent>();
if(nameComponent != null)
{
name = nameComponent.DebugName;
name = nameComponent.Name;
}
else
{