mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Copy scene when entering play mode
This commit is contained in:
@@ -229,160 +229,6 @@ namespace GlitchyEngine.Content
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return .Success;
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}
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/*public static EcsEntity LoadModel(String filename, Material material, EcsWorld world,
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List<AnimationClip> outClips, StringView entityName = StringView())
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{
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CGLTF.Options options = .();
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CGLTF.Data* data;
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CGLTF.Result result = CGLTF.ParseFile(options, filename, out data);
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Log.EngineLogger.Assert(result == .Success, "Failed to load model.");
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result = CGLTF.LoadBuffers(options, data, filename);
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Log.EngineLogger.Assert(result == .Success, "Failed to load buffers");
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(EcsEntity entity, ?) = CreateEntity(world, entityName, .InvalidEntity);
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for(var node in data.Scenes[0].Nodes)
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{
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NodesToEntities(data, node, entity, world, material, outClips);
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}
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CGLTF.Free(data);
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return entity;
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}*/
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private static (EcsEntity Entity, TransformComponent* Transform) CreateEntity(EcsWorld world, StringView? name, EcsEntity parent)
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{
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EcsEntity entity = world.NewEntity();
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var nameComponent = world.AssignComponent<DebugNameComponent>(entity);
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if (name != null && name.Value.Ptr != null)
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{
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nameComponent.SetName(name.Value);
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}
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else
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{
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nameComponent.SetName("Unnamed Node");
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}
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/////TODO: !!!!!!!!REPORT!!!!!!!!!!!!!
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// This works
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TransformComponent cmp = .();
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var childTransform = world.AssignComponent<TransformComponent>(entity, cmp);
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// This trashes the stack
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//var childTransform = world.AssignComponent<TransformComponent>(entity);
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childTransform.Parent = parent;
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return (entity, childTransform);
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}
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/*private static void NodesToEntities(CGLTF.Data* data, CGLTF.Node* node, EcsEntity parentEntity, EcsWorld world, Material material, List<AnimationClip> clips)
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{
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(EcsEntity entity, TransformComponent* childTransform) = CreateEntity(world, node.Name == null ? null : StringView(node.Name), parentEntity);
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if(node.HasMatrix)
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{
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childTransform.LocalTransform = *(Matrix*)&node.Matrix;
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}
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else
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{
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if(node.HasTranslation)
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childTransform.Position = *(Vector3*)&node.Translation;
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else
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childTransform.Position = .Zero;
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if(node.HasRotation)
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childTransform.Rotation = *(Quaternion*)&node.Rotation;
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else
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childTransform.Rotation = .Identity;
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if(node.HasScale)
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childTransform.Scale = *(Vector3*)&node.Scale;
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else
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childTransform.Scale = .(1, 1, 1);
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}
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// Invert the Z-Axis of the root Node to convert the coordinate system from right-handed to left-handed
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if(parentEntity == .InvalidEntity)
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childTransform.Scale *= .(1, 1, -1);
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Skeleton skeleton = null;
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if(node.Skin != null)
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{
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skeleton = ExtractSkeleton(node.Skin);
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LoadAnimationClips(data, node.Skin, skeleton, clips);
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}
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if(node.Mesh != null)
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{
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// If we have only one primitive, add it directly to the entity
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if(node.Mesh.Primitives.Length == 1)
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{
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var mesh = world.AssignComponent<MeshComponent>(entity);
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using (var geo = PrimitiveToGeoBinding(node.Mesh.Primitives[0]))
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{
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mesh.Mesh = Content.ManageAsset(geo);
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}
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if(skeleton == null)
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{
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var meshRenderer = world.AssignComponent<MeshRendererComponent>(entity);
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meshRenderer.Material = material.Handle;
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}
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else
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{
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var meshRenderer = world.AssignComponent<SkinnedMeshRendererComponent>(entity);
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meshRenderer.Material = material;
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meshRenderer.Skeleton = skeleton;
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}
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}
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// otherwise one child-entity per primitive
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else
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{
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for(var primitive in node.Mesh.Primitives)
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{
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EcsEntity meshEntity = world.NewEntity();
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var meshParent = world.AssignComponent<ParentComponent>(meshEntity);
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meshParent.Entity = entity;
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var mesh = world.AssignComponent<MeshComponent>(meshEntity);
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using (var geo = PrimitiveToGeoBinding(primitive))
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{
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mesh.Mesh = Content.ManageAsset(geo);
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}
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if(skeleton == null)
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{
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var meshRenderer = world.AssignComponent<MeshRendererComponent>(meshEntity);
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meshRenderer.Material = material.Handle;
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}
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else
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{
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var meshRenderer = world.AssignComponent<SkinnedMeshRendererComponent>(meshEntity);
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meshRenderer.Material = material;
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meshRenderer.Skeleton = skeleton;
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}
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}
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}
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}
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skeleton?.ReleaseRef();
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for(var child in node.Children)
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{
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NodesToEntities(data, child, entity, world, material, clips);
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}
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}*/
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public static GeometryBinding PrimitiveToGeoBinding(CGLTF.Primitive primitive)
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{
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GeometryBinding binding = new GeometryBinding();
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@@ -873,7 +873,7 @@ namespace GlitchyEngine.Renderer
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}
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}
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public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
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public static void DrawSprite(Matrix transform, SpriteRendererComponent* spriteRenderer, uint32 entityId)
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{
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if (spriteRenderer.IsCircle)
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DrawCircle(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, 1.0f, spriteRenderer.UvTransform, entityId);
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@@ -45,7 +45,7 @@ namespace GlitchyEngine.World
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}
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[Component("Sprite Renderer")]
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struct SpriterRendererComponent// : IDisposableComponent
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struct SpriteRendererComponent// : IDisposableComponent
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{
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private AssetHandle<Texture2D> _sprite = .Invalid;
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@@ -1,26 +0,0 @@
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using System;
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namespace GlitchyEngine.World
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{
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struct DebugNameComponent : IDisposableComponent
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{
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private String _debugName;
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public String DebugName
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{
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get => _debugName;
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set mut => SetName(value);
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}
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public void SetName(StringView name) mut
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{
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delete _debugName;
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_debugName = new String(name);
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}
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public void Dispose() mut
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{
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DeleteAndNullify!(_debugName);
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}
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}
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}
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@@ -66,6 +66,12 @@ namespace GlitchyEngine.World
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public UUID UUID => GetComponent<IDComponent>().ID;
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public StringView Name
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{
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get => GetComponent<NameComponent>().Name;
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set => GetComponent<NameComponent>().Name = value;
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}
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public TransformComponent* Transform => GetComponent<TransformComponent>();
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public T* AddComponent<T>(T value = T()) where T: struct, new
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@@ -0,0 +1,27 @@
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using System;
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namespace GlitchyEngine.World
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{
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struct NameComponent : IDisposableComponent
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{
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private String _name;
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public StringView Name
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{
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get => _name;
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set mut => SetName(value);
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}
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public void SetName(StringView name) mut
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{
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if (_name == null)
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_name = new String(name);
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else
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_name.Set(name);
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}
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public void Dispose() mut
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{
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DeleteAndNullify!(_name);
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}
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}
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}
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@@ -1,10 +0,0 @@
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namespace GlitchyEngine.World
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{
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/**
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* A Component that allows to specify a parent entity.
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*/
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public struct ParentComponent
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{
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public EcsEntity Entity;
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}
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}
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@@ -11,7 +11,7 @@ namespace GlitchyEngine.World
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using internal ScriptableEntity;
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using internal GlitchyEngine.World;
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class Scene
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class Scene : RefCounter
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{
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internal EcsWorld _ecsWorld = new .() ~ delete _;
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@@ -26,6 +26,8 @@ namespace GlitchyEngine.World
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private AssetHandle _gammaCorrectEffect;
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private uint32 _viewportWidth, _viewportHeight;
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// Maps ids to the entities they represent.
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private Dictionary<UUID, EcsEntity> _idToEntity = new .() ~ delete _;
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@@ -56,7 +58,7 @@ namespace GlitchyEngine.World
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_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
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CameraComponent* cameraComponent = (.)c;
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cameraComponent.Camera.SetViewportSize(e.Scene.ViewportWidth, e.Scene.ViewportHeight);
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cameraComponent.Camera.SetViewportSize(e.Scene._viewportWidth, e.Scene._viewportHeight);
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});
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RenderTargetGroupDescription desc = .(100, 100,
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@@ -82,6 +84,59 @@ namespace GlitchyEngine.World
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public ~this()
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{
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}
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public void CopyTo(Scene target)
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{
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// Copy entities
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for (let sourceHandle in _ecsWorld.Enumerate())
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{
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Entity sourceEntity = .(sourceHandle, this);
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target.CreateEntity(sourceEntity.Name, sourceEntity.UUID);
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}
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// TODO: perhaps use reflection and comptime
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// Copy components
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//CopyComponents<TransformComponent>(this, target); /* Parent will be copied below*/
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CopyComponents<MeshRendererComponent>(this, target);
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CopyComponents<EditorComponent>(this, target);
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CopyComponents<SpriteRendererComponent>(this, target);
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CopyComponents<CameraComponent>(this, target);
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CopyComponents<NativeScriptComponent>(this, target);
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CopyComponents<LightComponent>(this, target);
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CopyComponents<Rigidbody2DComponent>(this, target);
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CopyComponents<BoxCollider2DComponent>(this, target);
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CopyComponents<CircleCollider2DComponent>(this, target);
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// Copy transforms
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for (let (sourceHandle, sourceTransform) in _ecsWorld.Enumerate<TransformComponent>())
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{
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Entity sourceEntity = Entity(sourceHandle, this);
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Entity sourceParent = Entity(sourceTransform.Parent, this);
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Entity targetEntity = target.GetEntityByID(sourceEntity.UUID);
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*targetEntity.Transform = *sourceTransform;
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if (sourceParent.IsValid)
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{
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Entity targetParent = target.GetEntityByID(sourceParent.UUID);
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targetEntity.Parent = targetParent;
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}
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}
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target.OnViewportResize(_viewportWidth, _viewportHeight);
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}
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private static void CopyComponents<TComponent>(Scene source, Scene target) where TComponent : struct, new
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{
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for (let (sourceHandle, sourceComponent) in source._ecsWorld.Enumerate<TComponent>())
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{
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Entity sourceEntity = .(sourceHandle, source);
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Entity targetEntity = target.GetEntityByID(sourceEntity.UUID);
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targetEntity.AddComponent<TComponent>(*sourceComponent);
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}
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}
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b2Vec2 _gravity2D = .(0.0f, -9.8f);
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@@ -256,7 +311,7 @@ namespace GlitchyEngine.World
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// Sprite renderer
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Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriteRendererComponent>())
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{
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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}
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@@ -469,7 +524,7 @@ namespace GlitchyEngine.World
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// Sprite renderer
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Renderer2D.BeginScene(camera, .BackToFront);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriteRendererComponent>())
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{
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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}
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@@ -502,12 +557,12 @@ namespace GlitchyEngine.World
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}
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/// Creates a new Entity with the given name.
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public Entity CreateEntity(String name = "", UUID id = default)
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public Entity CreateEntity(StringView name = "", UUID id = default)
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{
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Entity entity = Entity(_ecsWorld.NewEntity(), this);
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entity.AddComponent<TransformComponent>();
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let nameComponent = entity.AddComponent<DebugNameComponent>();
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let nameComponent = entity.AddComponent<NameComponent>();
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nameComponent.SetName(name.IsEmpty ? "Entity" : name);
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// If no id is given generate a random one.
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@@ -549,13 +604,11 @@ namespace GlitchyEngine.World
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return .Err;
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}
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private uint32 ViewportWidth, ViewportHeight;
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/// Sets the size of the viewport into which the scene will be rendered.
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public void OnViewportResize(uint32 width, uint32 height)
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{
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ViewportWidth = width;
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ViewportHeight = height;
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_viewportWidth = width;
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_viewportHeight = height;
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for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
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{
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@@ -565,8 +618,8 @@ namespace GlitchyEngine.World
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}
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}
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_compositeTarget.Resize(ViewportWidth, ViewportHeight);
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_cameraTarget.Resize(ViewportWidth, ViewportHeight);
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_compositeTarget.Resize(_viewportWidth, _viewportHeight);
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_cameraTarget.Resize(_viewportWidth, _viewportHeight);
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}
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private void OnComponentAdded(Entity entity, Type componentType, void* component)
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@@ -79,12 +79,12 @@ class SceneSerializer
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SerializeComponent<EditorComponent>(writer, entity, "EditorComponent", scope (component) => {});
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SerializeComponent<DebugNameComponent>(writer, entity, "NameComponent", scope (component) =>
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SerializeComponent<NameComponent>(writer, entity, "NameComponent", scope (component) =>
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{
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Serialize.Value(writer, "Name", component.DebugName);
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Serialize.Value(writer, "Name", component.Name);
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});
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SerializeComponent<SpriterRendererComponent>(writer, entity, "SpriterRendererComponent", scope (component) =>
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SerializeComponent<SpriteRendererComponent>(writer, entity, "SpriterRendererComponent", scope (component) =>
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{
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Serialize.Value(writer, "Color", component.Color);
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Serialize.Value(writer, "IsCircle", component.IsCircle);
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@@ -317,7 +317,7 @@ class SceneSerializer
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case "EditorComponent":
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Try!(DeserializeComponent<EditorComponent>(reader, entity, scope (component) => { return .Ok; }));
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case "NameComponent":
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Try!(DeserializeComponent<DebugNameComponent>(reader, entity, scope (component) =>
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Try!(DeserializeComponent<NameComponent>(reader, entity, scope (component) =>
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{
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String name;
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@@ -330,7 +330,7 @@ class SceneSerializer
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return .Ok;
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}));
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case "SpriterRendererComponent":
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Try!(DeserializeComponent<SpriterRendererComponent>(reader, entity, scope (component) =>
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Try!(DeserializeComponent<SpriteRendererComponent>(reader, entity, scope (component) =>
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{
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Try!(Deserialize.Value(reader, "Color", out component.Color));
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reader.EntryEnd();
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@@ -20,6 +20,7 @@ namespace GlitchyEngine.World
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/// The frame when the transform was recalculated
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public uint Frame;
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// TODO: probably use UUID
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public EcsEntity Parent
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{
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get => _parent;
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Reference in New Issue
Block a user