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Copy scene when entering play mode
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@@ -873,7 +873,7 @@ namespace GlitchyEngine.Renderer
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}
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}
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public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
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public static void DrawSprite(Matrix transform, SpriteRendererComponent* spriteRenderer, uint32 entityId)
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{
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if (spriteRenderer.IsCircle)
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DrawCircle(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, 1.0f, spriteRenderer.UvTransform, entityId);
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