Copy scene when entering play mode

This commit is contained in:
Simon Lübeß
2023-03-18 23:30:57 +01:00
parent 793aa40975
commit c164aeecaa
14 changed files with 172 additions and 248 deletions
+1 -1
View File
@@ -873,7 +873,7 @@ namespace GlitchyEngine.Renderer
}
}
public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
public static void DrawSprite(Matrix transform, SpriteRendererComponent* spriteRenderer, uint32 entityId)
{
if (spriteRenderer.IsCircle)
DrawCircle(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, 1.0f, spriteRenderer.UvTransform, entityId);