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https://github.com/aharabada/glitchy-engine-beef.git
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Copy scene when entering play mode
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@@ -11,7 +11,7 @@ namespace GlitchyEngine.World
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using internal ScriptableEntity;
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using internal GlitchyEngine.World;
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class Scene
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class Scene : RefCounter
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{
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internal EcsWorld _ecsWorld = new .() ~ delete _;
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@@ -26,6 +26,8 @@ namespace GlitchyEngine.World
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private AssetHandle _gammaCorrectEffect;
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private uint32 _viewportWidth, _viewportHeight;
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// Maps ids to the entities they represent.
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private Dictionary<UUID, EcsEntity> _idToEntity = new .() ~ delete _;
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@@ -56,7 +58,7 @@ namespace GlitchyEngine.World
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_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
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CameraComponent* cameraComponent = (.)c;
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cameraComponent.Camera.SetViewportSize(e.Scene.ViewportWidth, e.Scene.ViewportHeight);
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cameraComponent.Camera.SetViewportSize(e.Scene._viewportWidth, e.Scene._viewportHeight);
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});
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RenderTargetGroupDescription desc = .(100, 100,
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@@ -82,6 +84,59 @@ namespace GlitchyEngine.World
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public ~this()
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{
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}
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public void CopyTo(Scene target)
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{
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// Copy entities
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for (let sourceHandle in _ecsWorld.Enumerate())
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{
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Entity sourceEntity = .(sourceHandle, this);
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target.CreateEntity(sourceEntity.Name, sourceEntity.UUID);
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}
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// TODO: perhaps use reflection and comptime
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// Copy components
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//CopyComponents<TransformComponent>(this, target); /* Parent will be copied below*/
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CopyComponents<MeshRendererComponent>(this, target);
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CopyComponents<EditorComponent>(this, target);
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CopyComponents<SpriteRendererComponent>(this, target);
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CopyComponents<CameraComponent>(this, target);
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CopyComponents<NativeScriptComponent>(this, target);
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CopyComponents<LightComponent>(this, target);
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CopyComponents<Rigidbody2DComponent>(this, target);
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CopyComponents<BoxCollider2DComponent>(this, target);
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CopyComponents<CircleCollider2DComponent>(this, target);
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// Copy transforms
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for (let (sourceHandle, sourceTransform) in _ecsWorld.Enumerate<TransformComponent>())
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{
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Entity sourceEntity = Entity(sourceHandle, this);
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Entity sourceParent = Entity(sourceTransform.Parent, this);
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Entity targetEntity = target.GetEntityByID(sourceEntity.UUID);
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*targetEntity.Transform = *sourceTransform;
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if (sourceParent.IsValid)
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{
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Entity targetParent = target.GetEntityByID(sourceParent.UUID);
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targetEntity.Parent = targetParent;
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}
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}
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target.OnViewportResize(_viewportWidth, _viewportHeight);
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}
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private static void CopyComponents<TComponent>(Scene source, Scene target) where TComponent : struct, new
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{
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for (let (sourceHandle, sourceComponent) in source._ecsWorld.Enumerate<TComponent>())
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{
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Entity sourceEntity = .(sourceHandle, source);
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Entity targetEntity = target.GetEntityByID(sourceEntity.UUID);
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targetEntity.AddComponent<TComponent>(*sourceComponent);
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}
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}
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b2Vec2 _gravity2D = .(0.0f, -9.8f);
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@@ -256,7 +311,7 @@ namespace GlitchyEngine.World
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// Sprite renderer
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Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriteRendererComponent>())
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{
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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}
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@@ -469,7 +524,7 @@ namespace GlitchyEngine.World
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// Sprite renderer
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Renderer2D.BeginScene(camera, .BackToFront);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriteRendererComponent>())
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{
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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}
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@@ -502,12 +557,12 @@ namespace GlitchyEngine.World
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}
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/// Creates a new Entity with the given name.
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public Entity CreateEntity(String name = "", UUID id = default)
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public Entity CreateEntity(StringView name = "", UUID id = default)
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{
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Entity entity = Entity(_ecsWorld.NewEntity(), this);
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entity.AddComponent<TransformComponent>();
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let nameComponent = entity.AddComponent<DebugNameComponent>();
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let nameComponent = entity.AddComponent<NameComponent>();
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nameComponent.SetName(name.IsEmpty ? "Entity" : name);
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// If no id is given generate a random one.
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@@ -549,13 +604,11 @@ namespace GlitchyEngine.World
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return .Err;
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}
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private uint32 ViewportWidth, ViewportHeight;
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/// Sets the size of the viewport into which the scene will be rendered.
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public void OnViewportResize(uint32 width, uint32 height)
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{
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ViewportWidth = width;
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ViewportHeight = height;
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_viewportWidth = width;
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_viewportHeight = height;
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for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
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{
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@@ -565,8 +618,8 @@ namespace GlitchyEngine.World
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}
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}
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_compositeTarget.Resize(ViewportWidth, ViewportHeight);
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_cameraTarget.Resize(ViewportWidth, ViewportHeight);
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_compositeTarget.Resize(_viewportWidth, _viewportHeight);
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_cameraTarget.Resize(_viewportWidth, _viewportHeight);
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}
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private void OnComponentAdded(Entity entity, Type componentType, void* component)
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