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EditorContentManager Part 1
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@@ -16,16 +16,16 @@ namespace GlitchyEditor.EditWindows
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const String ContentDirectory = "./content";
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//private String _currentDirectory ~ delete _;
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private TreeNode<EditorContentManager.AssetNode> _currentDirectoryNode;
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private TreeNode<AssetNode> _currentDirectoryNode;
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public static SubTexture2D s_FolderTexture;
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public static SubTexture2D s_FileTexture;
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public EditorContentManager _manager ~ delete _;
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public EditorContentManager _manager;
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public this()
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public this(EditorContentManager contentManager)
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{
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_manager = new EditorContentManager();
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_manager = contentManager;
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}
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protected override void InternalShow()
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