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https://github.com/aharabada/glitchy-engine-beef.git
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EditorContentManager Part 1
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@@ -5,6 +5,7 @@ using System.Collections;
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using GlitchyEngine.Collections;
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using GlitchyEditor.EditWindows;
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using GlitchyEngine;
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using GlitchyEditor.Assets;
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namespace GlitchyEditor
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{
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@@ -15,7 +16,7 @@ namespace GlitchyEditor
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private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
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private ComponentEditWindow _componentEditWindow ~ delete _;
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private SceneViewportWindow _sceneViewportWindow = new .(this) ~ delete _;
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private ContentBrowserWindow _contentBrowserWindow = new .() ~ delete _;
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private ContentBrowserWindow _contentBrowserWindow ~ delete _;
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public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow;
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public ComponentEditWindow ComponentEditWindow => _componentEditWindow;
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@@ -43,6 +44,8 @@ namespace GlitchyEditor
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CurrentScene = scene;
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_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
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_contentBrowserWindow = new ContentBrowserWindow((.)Application.Get().ContentManager);
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}
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public void Update()
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