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EditorContentManager Part 1
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@@ -24,7 +24,7 @@ namespace GlitchyEditor
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public this(String texturePath, Vector2 iconSize)
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{
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_texture = new Texture2D(texturePath);
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_texture = Content.LoadAsset<Texture2D>(texturePath);//new Texture2D(texturePath);
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Vector2 pen = .();
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