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https://github.com/aharabada/glitchy-engine-beef.git
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More asset handles
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@@ -18,7 +18,8 @@ class PropertiesWindow : EditorWindow
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private append String _selectedFileName = .();
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private Asset _currentAsset ~ _?.ReleaseRef();
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private AssetHandle _currentAssetHandle;
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private Asset _currentAsset;
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public this(Editor editor)
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{
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@@ -78,7 +79,8 @@ class PropertiesWindow : EditorWindow
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if (_currentAsset?.Identifier != assetFile.Identifier)
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{
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_currentAsset?.ReleaseRef();
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_currentAsset = _editor.ContentManager.LoadAsset(assetFile.Identifier);
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_currentAssetHandle = _editor.ContentManager.LoadAsset(assetFile.Identifier);
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_currentAsset = _editor.ContentManager.GetAsset(null, _currentAssetHandle);
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}
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// TODO: allow changing AssetLoader
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