mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
More asset handles
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@@ -3,6 +3,7 @@ using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.Core;
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using Box2D;
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using GlitchyEngine.Content;
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namespace GlitchyEngine.World
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{
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@@ -44,19 +45,19 @@ namespace GlitchyEngine.World
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}
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[Component("Sprite Renderer")]
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struct SpriterRendererComponent : IDisposableComponent
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struct SpriterRendererComponent// : IDisposableComponent
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{
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private Texture2D _sprite = null;
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private AssetHandle<Texture2D> _sprite = .Invalid;
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public Texture2D Sprite
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public AssetHandle<Texture2D> Sprite
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{
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get => _sprite;
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set mut
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{
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if (_sprite == value)
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return;
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SetReference!(_sprite, value);
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_sprite = value;
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//SetReference!(_sprite, value);
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}
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}
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@@ -74,10 +75,10 @@ namespace GlitchyEngine.World
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Color = color;
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}
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public void Dispose()
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/*public void Dispose()
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{
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_sprite?.ReleaseRef();
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}
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}*/
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}
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struct SceneCamera : Camera
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@@ -1,14 +1,15 @@
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using GlitchyEngine.Renderer;
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using System;
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using GlitchyEngine.Content;
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namespace GlitchyEngine.World
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{
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/// A component that allows to render a mesh.
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public struct MeshRendererComponent : IDisposableComponent
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public struct MeshRendererComponent// : IDisposableComponent
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{
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private Material _material;
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private AssetHandle<Material> _material;
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public Material Material
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public AssetHandle<Material> Material
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{
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[Inline]
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get => _material;
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@@ -17,15 +18,13 @@ namespace GlitchyEngine.World
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if(_material == value)
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return;
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_material?.ReleaseRef();
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_material = value;
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_material?.AddRef();
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}
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}
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public void Dispose() mut
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/*public void Dispose() mut
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{
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_material?.ReleaseRef();
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}
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}*/
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}
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}
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@@ -88,7 +88,7 @@ namespace GlitchyEngine.World
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{
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Serialize.Value(writer, "Color", component.Color);
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Serialize.Value(writer, "IsCircle", component.IsCircle);
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Serialize.Value(writer, "Sprite", component.Sprite?.Identifier);
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Serialize.Value(writer, "Sprite", component.Sprite.Get().Identifier);
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Serialize.Value(writer, "UvTransform", component.UvTransform);
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});
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