mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Properly destroy script instances
Now without memory leaks!
This commit is contained in:
@@ -107,7 +107,22 @@ static class ScriptGlue
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Log.EngineLogger.AssertDebug(managedType != null, scope $"No C# component with name \"{className}\" found for Beef type \"{typeof(T)}\"");
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}
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}
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/// Gets the entity with the given id. Throws a mono exception, if the entity doesn't exist.
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static Entity GetEntitySafe(UUID entityId)
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{
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Result<Entity> foundEntity = ScriptEngine.Context.GetEntityByID(entityId);
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if (foundEntity case .Ok(let entity))
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{
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return foundEntity;
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}
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else
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{
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ThrowArgumentException(null, "The entity doesn't exist or was deleted.");
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}
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}
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/// Gets the component of the specified type that is attached to the given entity. Or null, if the entity doesn't exist or doesn't have the specified component.
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static T* GetComponentSafe<T>(UUID entityId) where T: struct, new
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{
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@@ -346,44 +361,41 @@ static class ScriptGlue
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[RegisterCall("ScriptGlue::Entity_SetScript")]
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static MonoObject* Entity_SetScript(UUID entityId, MonoReflectionType* scriptType)
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{
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Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
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Entity entity = GetEntitySafe(entityId);
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ScriptComponent* scriptComponent = null;
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if (!entity.HasComponent<ScriptComponent>())
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{
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entity.AddComponent<ScriptComponent>();
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scriptComponent = entity.AddComponent<ScriptComponent>();
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}
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if (entity.TryGetComponent<ScriptComponent>(let scriptComponent))
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else
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{
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scriptComponent.Instance = null;
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MonoType* type = Mono.mono_reflection_type_get_type(scriptType);
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scriptComponent.ScriptClassName = StringView(Mono.mono_type_full_name(type));
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// Initializes the created instance
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// TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think.
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ScriptEngine.InitializeInstance(entity, scriptComponent);
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return scriptComponent.Instance.MonoInstance;
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scriptComponent = entity.GetComponent<ScriptComponent>();
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}
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Log.EngineLogger.AssertDebug(false, "Failed to set script.");
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if (scriptComponent.Instance != null)
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ScriptEngine.Context.DestroyScriptDeferred(scriptComponent.Instance, false);
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return null;
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scriptComponent.Instance = null;
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MonoType* type = Mono.mono_reflection_type_get_type(scriptType);
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scriptComponent.ScriptClassName = StringView(Mono.mono_type_full_name(type));
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// Initializes the created instance
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// TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think.
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ScriptEngine.InitializeInstance(entity, scriptComponent);
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return scriptComponent.Instance.MonoInstance;
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}
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[RegisterCall("ScriptGlue::Entity_RemoveScript")]
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static void Entity_RemoveScript(UUID entityId)
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{
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Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
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ScriptComponent* scriptComponent = GetComponentSafe<ScriptComponent>(entityId);
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if (entity.TryGetComponent<ScriptComponent>(let scriptComponent))
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{
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ScriptEngine.DestroyInstance(entity, scriptComponent);
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entity.RemoveComponent<ScriptComponent>();
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}
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ScriptEngine.Context.DestroyScriptDeferred(scriptComponent.Instance, true);
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}
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[RegisterCall("ScriptGlue::Entity_GetName")]
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@@ -403,7 +415,7 @@ static class ScriptGlue
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[RegisterCall("ScriptGlue::Entity_SetName")]
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static void Entity_SetName(UUID entityId, MonoString* name)
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{
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{
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Entity entity = ScriptEngine.Context.GetEntityByID(entityId);
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char8* rawName = Mono.mono_string_to_utf8(name);
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@@ -739,10 +751,12 @@ static class ScriptGlue
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RegisterCall<function bool(half)>("Math.Half::IsInfinity_Impl", (value) => value.IsInfinity);
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RegisterCall<function bool(half)>("Math.Half::IsNan_Impl", (value) => value.IsNaN);
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RegisterCall<function bool(half)>("Math.Half::IsSubnormal_Impl", (value) => value.IsSubnormal);
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RegisterCall<function float(float, float)>("Math.Math::Atan2", (y, x) => Math.Atan2(y, x));
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}
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#endregion
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[RegisterCall("ScriptGlue::UUID_CreateNew")]
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static void UUID_Create(out UUID id)
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{
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