mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Delete hotkey, delte files in background, Alt Up to go back a folder, basic multi select files
This commit is contained in:
@@ -66,6 +66,30 @@ class AssetHierarchy
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Log.EngineLogger.Trace($"Created root node");
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}
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public void DeletePathsBackground(Span<StringView> paths)
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{
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DeleteBackgroundTask deleteTask = new .(paths);
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deleteTask.DeleteWhenEnded = true;
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for (StringView path in paths)
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{
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Result<TreeNode<AssetNode>> nodeResult = GetNodeFromPath(path);
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if (nodeResult case .Ok(TreeNode<AssetNode> assetNode))
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{
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StringView assetDescriptorPath = assetNode->AssetFile?.AssetConfigPath ?? "";
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// If it exists, also try to delete the .ass file
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if (File.Exists(assetDescriptorPath))
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{
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deleteTask.AddPath(assetDescriptorPath);
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}
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}
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}
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EditorApp.Instance.BackgroundTaskManager.StartBackgroundTask(deleteTask);
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}
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/// Deletes the file that belongs to the given assetNode
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public void DeleteFile(AssetNode assetNode)
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{
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@@ -61,7 +61,9 @@ namespace GlitchyEditor.EditWindows
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private append String _currentDirectory = .();
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private append String _selectedFile = .();
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//private append String _selectedFile = .();
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private append List<String> _selectedFiles = .() ~ ClearAndDeleteItems!(_);
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private append String _assetToRename = .();
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private char8[128] _renameFileNameBuffer;
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@@ -73,7 +75,8 @@ namespace GlitchyEditor.EditWindows
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public EditorContentManager _manager;
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public StringView SelectedFile => _selectedFile;
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// TODO: Update
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public StringView SelectedFile => _selectedFiles.First();
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char8[256] _newFileName = .();
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bool _showNewFile = false;
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@@ -125,6 +128,11 @@ namespace GlitchyEditor.EditWindows
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parent.AddChild(("", null));
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}
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private SelectionMode _selectionMode;
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private bool _addToSelection;
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bool _wantsDelete = false;
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protected override void InternalShow()
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{
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_manager.Update();
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@@ -135,10 +143,51 @@ namespace GlitchyEditor.EditWindows
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_currentDirectory.Set(_manager.AssetDirectory);
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}
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if(!ImGui.Begin(s_WindowTitle, &_open, .None))
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// Update selection modifies
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{
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ImGui.End();
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return;
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if(!ImGui.Begin(s_WindowTitle, &_open, .None))
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{
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ImGui.End();
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return;
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}
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_addToSelection = Input.IsKeyPressed(.Control);
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if (Input.IsKeyPressed(.Shift))
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{
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_selectionMode = .Range;
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}
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else
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{
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_selectionMode = .SingleFile;
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}
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}
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// Remove paths that no longer exist.
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for (String path in _selectedFiles)
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{
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Result<TreeNode<AssetNode>> node = _manager.AssetHierarchy.GetNodeFromPath(path);
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if (node case .Err)
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{
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@path.Remove();
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delete path;
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}
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}
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// Deletion
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{
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if (Input.IsKeyPressing(.Delete) && _selectedFiles.Count > 0)
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{
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_wantsDelete = true;
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}
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if (_wantsDelete)
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{
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ImGui.OpenPopup("Delete?");
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_wantsDelete = false;
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}
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DrawDeleteItemPopup();
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}
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ImGui.PushStyleVar(.CellPadding, .(0, 0));
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@@ -198,36 +247,52 @@ namespace GlitchyEditor.EditWindows
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ImGui.End();
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}
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/*private void ExternalFileDropTarget()
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private bool IsFileSelected(StringView fullFilePath)
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{
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if (ImGui.BeginDragDropTarget())
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return _selectedFiles.ContainsAlt(fullFilePath);
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}
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enum SelectionMode
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{
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SingleFile,
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Range
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}
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private void SelectFile(StringView fullFilePath, bool clearOldSelection, SelectionMode mode)
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{
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if (clearOldSelection)
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{
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ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.ExternFiles, .AcceptBeforeDelivery);
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if (peekPayload != null)
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{
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if (peekPayload.IsDelivery())
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{
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Log.EngineLogger.Info("Buup!");
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}
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else
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{
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EditorLayer.SetDropEffect(.Copy);
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}
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}
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ImGui.EndDragDropTarget();
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_selectedFiles.ClearAndDeleteItems();
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}
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}*/
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private void SelectFile(StringView fullFileName)
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{
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if (_selectedFile == fullFileName)
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return;
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if (mode == .SingleFile)
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{
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if (IsFileSelected(fullFilePath))
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{
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String oldPath = _selectedFiles.GetAndRemoveAlt(fullFilePath);
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delete oldPath;
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}
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else
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{
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_selectedFiles.Add(new String(fullFilePath));
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}
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}
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else if (mode == .Range)
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{
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if (IsFileSelected(fullFilePath))
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{
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String oldPath = _selectedFiles.GetAndRemoveAlt(fullFilePath);
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delete oldPath;
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}
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else
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{
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_selectedFiles.Add(new String(fullFilePath));
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}
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}
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_selectedFile.Set(fullFileName);
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OnFileSelected(this, _selectedFile);
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// TODO: Update event to also provide all selected paths?
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OnFileSelected(this, fullFilePath);
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}
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private void DrawSearchBar()
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@@ -431,6 +496,18 @@ namespace GlitchyEditor.EditWindows
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/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
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private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
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{
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var currentDirectoryNode;
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if (Input.IsKeyPressed(.Alt) && Input.IsKeyPressing(.Up))
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{
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if (currentDirectoryNode.Parent != _manager.AssetHierarchy.RootNode)
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{
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_currentDirectory.Set(currentDirectoryNode.Parent->Path);
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_selectedFiles.ClearAndDeleteItems();
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currentDirectoryNode = currentDirectoryNode.Parent;
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}
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}
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List<TreeNode<AssetNode>> directoryEntries = null;
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ImGui.Style* style = ImGui.GetStyle();
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@@ -619,7 +696,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
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if (entry->Path == _selectedFile)
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if (IsFileSelected(entry->Path))
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{
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var color = ImGui.GetStyleColorVec4(.ButtonHovered);
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ImGui.PushStyleColor(.Button, *color);
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@@ -658,11 +735,9 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.IsItemHovered() && ImGui.IsMouseClicked(.Left))
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{
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if (_selectedFile != entry->Path)
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{
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SelectFile(entry->Path);
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_assetToRename.Clear();
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}
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SelectFile(entry->Path, !_addToSelection, _selectionMode);
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// TODO: WHY?
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_assetToRename.Clear();
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}
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if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
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@@ -706,17 +781,12 @@ namespace GlitchyEditor.EditWindows
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ImGui.TextUnformatted(itemType == .ParentDirectory ? ".." : entry->Name);
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}
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bool wantsDelete = false;
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if (ImGui.BeginPopupContextWindow())
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{
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ShowItemContextMenu(entry, itemType, ref wantsDelete);
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ShowItemContextMenu(entry, itemType, ref _wantsDelete);
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ImGui.EndPopup();
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}
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if (wantsDelete)
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ImGui.OpenPopup("Delete?");
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// TODO: Sub assets are probably borked now... I don't know if they ever worked, didn't test them
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if (entry->SubAssets?.Count > 0)
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{
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@@ -746,9 +816,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndPopup();
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}
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DeleteItemPopup(entry);
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ImGui.EndChild();
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ImGui.AttachTooltip(entry->Name);
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@@ -807,8 +875,11 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndChild();
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}
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private void DeleteItemPopup(TreeNode<AssetNode> fileOrFolder)
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private void DrawDeleteItemPopup()
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{
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if (_selectedFiles.IsEmpty)
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return;
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// Always center this window when appearing
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ImGui.Vec2 center = ImGui.GetMainViewport().GetCenter();
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ImGui.SetNextWindowPos(center, .Appearing, ImGui.Vec2(0.5f, 0.5f));
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@@ -817,17 +888,42 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginPopupModal("Delete?", null, .AlwaysAutoResize))
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{
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ImGui.Text($"""
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Delete "{fileOrFolder->Name}"?
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if (_selectedFiles.Count == 1)
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{
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Result<TreeNode<AssetNode>> nodeResult = _manager.AssetHierarchy.GetNodeFromPath(_selectedFiles[0]);
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if (nodeResult case .Ok(TreeNode<AssetNode> node))
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{
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ImGui.Text(
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$"""
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Do you really want to delete "{node->Name}"?
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""");
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""");
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}
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}
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else
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{
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ImGui.Text(
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$"""
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Do you really want to delete {_selectedFiles.Count} directories/assets?
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""");
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}
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ImGui.Separator();
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if (ImGui.Button("Yes", ImGui.Vec2(120, 0)))
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{
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_manager.AssetHierarchy.DeleteFile(fileOrFolder.Value);
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List<StringView> paths = scope .();
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for (String path in _selectedFiles)
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{
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paths.Add(path);
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}
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_manager.AssetHierarchy.DeletePathsBackground(paths);
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ImGui.CloseCurrentPopup();
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}
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@@ -238,13 +238,14 @@ class CopyBackgroundTask : BackgroundTask
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while (!_pathsToCopy.IsEmpty && Running)
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{
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CopyInfo currentPath = _pathsToCopy.PopFront();
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CopyInfo currentPath = _pathsToCopy.Peek();
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if (CopyPath(currentPath) case .Err(out _currentError) || Paused)
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{
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return .Pause;
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}
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_pathsToCopy.PopFront();
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delete currentPath;
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}
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@@ -0,0 +1,285 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Diagnostics;
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using ImGui;
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using System.Threading;
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namespace GlitchyEditor.Multithreading;
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class DeleteBackgroundTask : BackgroundTask
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{
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private List<String> _sourcePath ~ {ClearAndDeleteItems!(_); delete:append _;};
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private int _totalEntriesToDelete;
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private append Queue<String> _pathsToDelete = .() ~ ClearAndDeleteItems!(_);
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private append Queue<String> _scanQueue = .() ~ ClearAndDeleteItems!(_);
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enum ConflictResolutionMode
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{
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None,
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IgnoreUnexpectedErrors = 1,
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SkipNotFound = 2
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}
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private ConflictResolutionMode _nextFileMode;
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private ConflictResolutionMode _allFilesMode;
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private ConflictResolutionMode CurrentFileMode => _nextFileMode | _allFilesMode;
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public bool ScanningFiles => !_scanQueue.IsEmpty;
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[AllowAppend]
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public this(Span<StringView> sourcePaths)
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{
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List<String> sourcePathList = append List<String>(sourcePaths.Length);
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_sourcePath = sourcePathList;
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for (StringView path in sourcePaths)
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{
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AddPath(path);
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}
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}
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public void AddPath(StringView pathToDelete)
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{
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_sourcePath.Add(new String(pathToDelete));
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_scanQueue.Add(new String(pathToDelete));
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_totalEntriesToDelete++;
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}
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public enum DeleteError : IDisposable
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{
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case None;
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case EntryNotFound(String SourcePath);
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case UnexpectedError(String Message);
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public void Dispose()
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{
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switch (this)
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{
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case .None:
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case .EntryNotFound(let SourcePath):
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delete SourcePath;
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case .UnexpectedError(let Message):
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delete Message;
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}
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}
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}
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private Result<void, DeleteError> CollectFiles()
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{
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String currentPath = null;
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defer
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{
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if (currentPath != null && @return case .Err)
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{
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_scanQueue.AddFront(currentPath);
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}
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}
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void AddToDeleteStack(String path)
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{
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_pathsToDelete.Add(path);
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}
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while (!_scanQueue.IsEmpty && Running)
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{
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Thread.Sleep(500);
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// Pop from back, so that we delete children before parent directories
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currentPath = _scanQueue.PopBack();
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let fileName = scope String();
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Path.GetFileName(currentPath, fileName);
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if (Directory.Exists(currentPath))
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{
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// Current node is ready, add it to delete-queue.
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AddToDeleteStack(currentPath);
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// Add nested files and directories to the scan-queue.
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for (FileFindEntry e in Directory.Enumerate(currentPath))
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{
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let entryPath = new String();
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e.GetFilePath(entryPath);
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_scanQueue.Add(entryPath);
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}
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}
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else if (File.Exists(currentPath))
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{
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AddToDeleteStack(currentPath);
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}
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}
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_totalEntriesToDelete = _pathsToDelete.Count;
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return .Ok;
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}
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private DeleteError _currentError = .None ~ _.Dispose();
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public override RunResult Run()
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{
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_currentError.Dispose();
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_currentError = .None;
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if (CollectFiles() case .Err(out _currentError) || Paused)
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{
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return .Pause;
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}
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while (!_pathsToDelete.IsEmpty && Running)
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{
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Thread.Sleep(500);
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String currentPath = _pathsToDelete.Back;
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if (DeletePath(currentPath) case .Err(out _currentError) || Paused)
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{
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return .Pause;
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}
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_pathsToDelete.PopBack();
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delete currentPath;
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}
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return .Finished;
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}
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private Result<void, DeleteError> DeletePath(StringView deletePath)
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{
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if (Directory.Exists(deletePath))
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{
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if (Directory.Delete(deletePath) case .Err(let err) &&
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!CurrentFileMode.HasFlag(.IgnoreUnexpectedErrors))
|
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{
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return .Err(.UnexpectedError(new $"Failed to delete directory {deletePath}: {err}"));
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}
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}
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else if (File.Exists(deletePath))
|
||||
{
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if (File.Delete(deletePath) case .Err(let err) &&
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!CurrentFileMode.HasFlag(.IgnoreUnexpectedErrors))
|
||||
{
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return .Err(.UnexpectedError(new $"Failed to delete file {deletePath}: {err}"));
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}
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||||
}
|
||||
else
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{
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if (!CurrentFileMode.HasFlag(.SkipNotFound))
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return .Err(.EntryNotFound(new String(deletePath)));
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}
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return .Ok;
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}
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public override void OnRenderPopup()
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{
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String title = scope .("Deleting files...");
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if (ImGui.Begin(title, null, .NoDocking | .NoCollapse | .Modal | .NoResize | .AlwaysAutoResize))
|
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{
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if (ScanningFiles)
|
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{
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ImGui.ProgressBar(-1.0f * (float)ImGui.GetTime(), .(-1, 0), scope $"Found {_pathsToDelete.Count} files...");
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||||
}
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else
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||||
{
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int deletedEntries = _totalEntriesToDelete - _pathsToDelete.Count;
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||||
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||||
ImGui.ProgressBar(deletedEntries / _totalEntriesToDelete, .(-1, 0), scope $"Deleted {deletedEntries} / {_totalEntriesToDelete} files.");
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||||
}
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||||
|
||||
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switch (_currentError)
|
||||
{
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case .EntryNotFound(let SourcePath):
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||||
ImGui.PushStyleColor(.Text, 0xFF0000FF);
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ImGui.TextUnformatted(scope $"\"{SourcePath}\" doesn't exist.");
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ImGui.PopStyleColor();
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||||
case .UnexpectedError(let Message):
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ImGui.PushStyleColor(.Text, 0xFF0000FF);
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ImGui.TextUnformatted(scope $"Unexpected error: {Message}");
|
||||
ImGui.PopStyleColor();
|
||||
default:
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
if (ImGui.BeginTable("buttonTable", 2))
|
||||
{
|
||||
switch (_currentError)
|
||||
{
|
||||
case .None:
|
||||
// Do nothing
|
||||
case .EntryNotFound(let SourcePath):
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableSetColumnIndex(0);
|
||||
if (ImGui.Button("Skip"))
|
||||
{
|
||||
_nextFileMode |= .SkipNotFound;
|
||||
Continue();
|
||||
}
|
||||
ImGui.TableSetColumnIndex(1);
|
||||
if (ImGui.Button("Skip all"))
|
||||
{
|
||||
_allFilesMode |= .SkipNotFound;
|
||||
Continue();
|
||||
}
|
||||
case .UnexpectedError(let Message):
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableSetColumnIndex(0);
|
||||
if (ImGui.Button("Retry"))
|
||||
{
|
||||
Continue();
|
||||
}
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableSetColumnIndex(0);
|
||||
if (ImGui.Button("Ignore"))
|
||||
{
|
||||
_nextFileMode |= .IgnoreUnexpectedErrors;
|
||||
Continue();
|
||||
}
|
||||
ImGui.TableSetColumnIndex(1);
|
||||
if (ImGui.Button("Ignore all unexpected"))
|
||||
{
|
||||
_allFilesMode |= .IgnoreUnexpectedErrors;
|
||||
Continue();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
if (_currentError case .None)
|
||||
{
|
||||
if (Paused)
|
||||
{
|
||||
if (ImGui.Button("Continue"))
|
||||
{
|
||||
Continue();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ImGui.Button("Pause"))
|
||||
{
|
||||
Pause();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
}
|
||||
|
||||
if (ImGui.Button("Cancel"))
|
||||
{
|
||||
Abort();
|
||||
}
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -301,37 +301,6 @@ abstract class IDropTargetImplBase : IUnknownImplBase<IDropTarget, IDropTarget.V
|
||||
}
|
||||
}
|
||||
|
||||
struct S
|
||||
{
|
||||
bool b1;
|
||||
int32 i32;
|
||||
bool b2;
|
||||
int64 i64;
|
||||
int32 i322;
|
||||
}
|
||||
|
||||
struct SB
|
||||
{
|
||||
int64 i64;
|
||||
int32 i32;
|
||||
int32 i322;
|
||||
bool b1;
|
||||
bool b2;
|
||||
}
|
||||
|
||||
struct SC
|
||||
{
|
||||
bool b1;
|
||||
//filler 56
|
||||
int32 i32;
|
||||
//filler 32
|
||||
bool b2;
|
||||
//filler 56
|
||||
int64 i64;
|
||||
int32 i322;
|
||||
//filler 32
|
||||
}
|
||||
|
||||
public enum DragDropType
|
||||
{
|
||||
Enter,
|
||||
|
||||
Reference in New Issue
Block a user