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https://github.com/aharabada/glitchy-engine-beef.git
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Many ecs, component and editor changes
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@@ -2,7 +2,7 @@ using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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public struct CameraComponent
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public struct OldCameraComponent
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{
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public enum Projection
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{
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@@ -29,10 +29,11 @@ namespace GlitchyEngine.Renderer
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*/
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Orthographic
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}
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float _nearPlane;
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float _farPlane;
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Projection _projectionType;
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float _fovY;
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float _aspect;
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