Many ecs, component and editor changes

This commit is contained in:
Simon Lübeß
2022-03-02 01:59:51 +01:00
parent afe36b19df
commit cbee9f59d8
10 changed files with 243 additions and 31 deletions
@@ -6,7 +6,7 @@ namespace GlitchyEngine.Renderer
/**
* If FarPlane is float.PositiveInfinity the projection matrix will be an infinite projection (that means no far plane)
*/
public class PerspectiveCamera : Camera
public class PerspectiveCamera : OldCamera
{
public enum ProjectionType
{