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Many ecs, component and editor changes
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@@ -6,7 +6,7 @@ namespace GlitchyEngine.Renderer
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/**
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* If FarPlane is float.PositiveInfinity the projection matrix will be an infinite projection (that means no far plane)
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*/
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public class PerspectiveCamera : Camera
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public class PerspectiveCamera : OldCamera
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{
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public enum ProjectionType
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{
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