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https://github.com/aharabada/glitchy-engine-beef.git
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Many ecs, component and editor changes
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@@ -79,7 +79,8 @@ namespace GlitchyEngine.Renderer
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LineGeometry.SetVertexLayout(layout..ReleaseRefNoDelete());
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}
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public static void BeginScene(EcsWorld world, EcsEntity cameraEntity)
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// TODO
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/*public static void BeginScene(EcsWorld world, EcsEntity cameraEntity)
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{
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Debug.Profiler.ProfileRendererFunction!();
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@@ -91,9 +92,9 @@ namespace GlitchyEngine.Renderer
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var proj = camera.Projection;
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_sceneConstants.ViewProjection = proj * view;
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}
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}*/
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public static void BeginScene(Camera camera)
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public static void BeginScene(OldCamera camera)
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{
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Debug.Profiler.ProfileRendererFunction!();
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