mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Many ecs, component and editor changes
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@@ -1,4 +1,6 @@
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using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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using System;
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namespace GlitchyEngine.World
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{
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@@ -31,4 +33,94 @@ namespace GlitchyEngine.World
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Color = color;
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}
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}
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struct SceneCamera : Camera
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{
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public enum ProjectionType
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{
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case Perspective(float FovY, float NearPlane, float FarPlane);
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case InfinitePerspective(float FovY, float NearPlane);
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case Orthographic(float Height, float NearPlane, float FarPlane);
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}
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private float _aspectRatio = 16.0f / 9.0f;
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private ProjectionType _projectionType = .InfinitePerspective(MathHelper.ToRadians(75f), 0.1f);
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public ProjectionType ProjectionType
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{
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get => _projectionType;
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set mut
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{
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_projectionType = value;
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CalculateProjection();
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}
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}
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private const Matrix mat = Matrix.InfinitePerspectiveProjection(MathHelper.ToRadians(75f), 1.0f, 0.1f);
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public this()
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{
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CalculateProjection();
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}
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public void SetOrthographic(float height, float nearPlane, float farPlane) mut
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{
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_projectionType = .Orthographic(height, nearPlane, farPlane);
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CalculateProjection();
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}
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public void SetPerspective(float fovY, float nearPlane, float farPlane) mut
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{
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_projectionType = .Perspective(fovY, nearPlane, farPlane);
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CalculateProjection();
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}
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public void SetInfinitePerspective(float fovY, float nearPlane) mut
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{
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_projectionType = .InfinitePerspective(fovY, nearPlane);
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CalculateProjection();
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}
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public void SetViewportSize(uint32 width, uint32 height) mut
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{
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_aspectRatio = (float)width / (float)height;
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CalculateProjection();
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}
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private void CalculateProjection() mut
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{
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if (_projectionType case .Orthographic(let nearPlane, let farPlane, let projectionHeight))
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{
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float halfHeight = projectionHeight / 2.0f;
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float halfWidth = halfHeight / _aspectRatio;
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_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight, nearPlane, farPlane);
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}
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else if (_projectionType case .Perspective(let nearPlane, let farPlane, let fovY))
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{
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_projection = Matrix.PerspectiveProjection(fovY, _aspectRatio, nearPlane, farPlane);
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}
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else if (_projectionType case .InfinitePerspective(let nearPlane, let fovY))
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{
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_projection = Matrix.InfinitePerspectiveProjection(fovY, _aspectRatio, nearPlane);
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}
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}
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}
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struct CameraComponent
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{
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public SceneCamera Camera;
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public bool Primary = true; // Todo: probably move into scene
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public bool FixedAspectRatio = false;
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public this()
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{
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Camera = .();
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}
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}
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}
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@@ -22,11 +22,30 @@ namespace GlitchyEngine.World
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{
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//TransformSystem.Update(_ecsWorld);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
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{
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Renderer2D.DrawQuad(transform.Transform, sprite.Color);
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}
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Camera* primaryCamera = null;
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Matrix* primaryCameraTransform = null;
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for (var (entity, transform, camera) in _ecsWorld.Enumerate<SimpleTransformComponent, CameraComponent>())
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{
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if (camera.Primary)
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{
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primaryCamera = &camera.Camera;
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primaryCameraTransform = &transform.Transform;
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}
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}
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// Sprite renderer
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if (primaryCamera != null)
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{
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Renderer2D.BeginScene(*primaryCamera, *primaryCameraTransform);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
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{
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Renderer2D.DrawQuad(transform.Transform, sprite.Color);
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}
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Renderer2D.EndScene();
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}
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}
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public Entity CreateEntity(String name = "")
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@@ -44,5 +63,22 @@ namespace GlitchyEngine.World
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{
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_ecsWorld.RemoveEntity(entity.Handle);
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}
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private uint32 ViewportWidth, ViewportHeight;
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/// Sets the size of the viewport into which the scene will be rendered.
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public void OnViewportResize(uint32 width, uint32 height)
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{
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ViewportWidth = width;
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ViewportHeight = height;
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for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
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{
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if (!cameraComponent.FixedAspectRatio)
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{
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cameraComponent.Camera.SetViewportSize(width, height);
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}
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}
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}
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}
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}
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