Many ecs, component and editor changes

This commit is contained in:
Simon Lübeß
2022-03-02 01:59:51 +01:00
parent afe36b19df
commit cbee9f59d8
10 changed files with 243 additions and 31 deletions
@@ -10,7 +10,7 @@ namespace GlitchyEditor.EditWindows
{
class SceneViewportWindow : EditorWindow
{
public Camera _camera;
public OldCamera _camera;
public const String s_WindowTitle = "Scene";
+37 -17
View File
@@ -28,6 +28,9 @@ namespace GlitchyEditor
RenderTarget2D _viewportTarget ~ _?.ReleaseRef();
Entity _cameraEntity;
Entity _otherCameraEntity;
public this() : base("Example")
{
Application.Get().Window.IsVSync = false;
@@ -35,6 +38,26 @@ namespace GlitchyEditor
InitGraphics();
//InitEcs();
InitEditor();
{
_cameraEntity = _scene.CreateEntity("Camera Entity");
let camera = _cameraEntity.AddComponent<CameraComponent>();
camera.Camera.SetPerspective(0.1f, 1000f, MathHelper.ToRadians(75));
camera.Primary = true;
camera.FixedAspectRatio = false;
let transform = _cameraEntity.GetComponent<SimpleTransformComponent>();
transform.Transform = Matrix.Translation(0, 0, -5);
}
{
_otherCameraEntity = _scene.CreateEntity("Other Camera Entity");
let camera = _otherCameraEntity.AddComponent<CameraComponent>();
camera.Camera.SetPerspective(0.1f, 1000f, MathHelper.ToRadians(45));
camera.Primary = false;
camera.FixedAspectRatio = false;
let transform = _otherCameraEntity.GetComponent<SimpleTransformComponent>();
transform.Transform = Matrix.Translation(0, 0, -5);
}
}
private void InitGraphics()
@@ -56,18 +79,6 @@ namespace GlitchyEditor
_viewportTarget.SamplerState = SamplerStateManager.LinearClamp;
}
/*private void InitEcs()
{
_world.Register<DebugNameComponent>();
_world.Register<TransformComponent>();
_world.Register<ParentComponent>();
_world.Register<MeshComponent>();
_world.Register<MeshRendererComponent>();
_world.Register<SkinnedMeshRendererComponent>();
_world.Register<CameraComponent>();
_world.Register<AnimationComponent>();
}*/
private void InitEditor()
{
_editor = new Editor(_scene);
@@ -104,12 +115,7 @@ namespace GlitchyEditor
//Renderer.EndScene();
Renderer2D.BeginScene(_cameraController.Camera);
_scene.Update(gameTime);
Renderer2D.EndScene();
RenderCommand.Clear(null, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
@@ -133,6 +139,18 @@ namespace GlitchyEditor
private bool OnImGuiRender(ImGuiRenderEvent event)
{
ImGui.Begin("Test");
static bool cameraA = true;
if (ImGui.Checkbox("Camera A", &cameraA))
{
_cameraEntity.GetComponent<CameraComponent>().Primary = cameraA;
_otherCameraEntity.GetComponent<CameraComponent>().Primary = !cameraA;
}
ImGui.End();
ImGui.Viewport* viewport = ImGui.GetMainViewport();
ImGui.DockSpaceOverViewport(viewport);
@@ -194,6 +212,8 @@ namespace GlitchyEditor
_viewportTarget.Resize(sizeX, sizeY);
_cameraController.AspectRatio = (float)sizeX / (float)sizeY;
_scene.OnViewportResize(sizeX, sizeY);
}
}
}
+19 -1
View File
@@ -3,7 +3,25 @@ using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer
{
public abstract class Camera
struct Camera
{
protected Matrix _projection;
public Matrix Projection => _projection;
protected this()
{
_projection = .Identity;
}
public this(Matrix projection)
{
_projection = projection;
}
}
public abstract class OldCamera
{
protected Matrix _view;
protected Matrix _transform;
@@ -2,7 +2,7 @@ using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer
{
public struct CameraComponent
public struct OldCameraComponent
{
public enum Projection
{
@@ -29,10 +29,11 @@ namespace GlitchyEngine.Renderer
*/
Orthographic
}
float _nearPlane;
float _farPlane;
Projection _projectionType;
float _fovY;
float _aspect;
@@ -2,7 +2,7 @@ using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer
{
public class OrthographicCamera : Camera
public class OrthographicCamera : OldCamera
{
protected float _bottom, _left, _right, _top;
@@ -6,7 +6,7 @@ namespace GlitchyEngine.Renderer
/**
* If FarPlane is float.PositiveInfinity the projection matrix will be an infinite projection (that means no far plane)
*/
public class PerspectiveCamera : Camera
public class PerspectiveCamera : OldCamera
{
public enum ProjectionType
{
+4 -3
View File
@@ -79,7 +79,8 @@ namespace GlitchyEngine.Renderer
LineGeometry.SetVertexLayout(layout..ReleaseRefNoDelete());
}
public static void BeginScene(EcsWorld world, EcsEntity cameraEntity)
// TODO
/*public static void BeginScene(EcsWorld world, EcsEntity cameraEntity)
{
Debug.Profiler.ProfileRendererFunction!();
@@ -91,9 +92,9 @@ namespace GlitchyEngine.Renderer
var proj = camera.Projection;
_sceneConstants.ViewProjection = proj * view;
}
}*/
public static void BeginScene(Camera camera)
public static void BeginScene(OldCamera camera)
{
Debug.Profiler.ProfileRendererFunction!();
+45 -1
View File
@@ -3,6 +3,7 @@ using System.Collections;
using System;
using System.Diagnostics;
using GlitchyEngine.Renderer.Text;
using GlitchyEngine.World;
namespace GlitchyEngine.Renderer
{
@@ -362,7 +363,8 @@ namespace GlitchyEngine.Renderer
#endif
}
public static void BeginScene(Camera camera, DrawOrder drawOrder = .SortByTexture, Effect effect = null, Effect circleEffect = null)
// TODO: remove?
public static void BeginScene(OldCamera camera, DrawOrder drawOrder = .SortByTexture, Effect effect = null, Effect circleEffect = null)
{
Debug.Profiler.ProfileRendererFunction!();
#if DEBUG
@@ -397,6 +399,48 @@ namespace GlitchyEngine.Renderer
s_drawOrder = drawOrder;
#if DEBUG
s_sceneRunning = true;
#endif
}
public static void BeginScene(Camera camera, Matrix transform, DrawOrder drawOrder = .SortByTexture, Effect effect = null, Effect circleEffect = null)
{
Debug.Profiler.ProfileRendererFunction!();
#if DEBUG
Log.EngineLogger.AssertDebug(s_initialized, "Renderer2D was not initialized.");
Log.EngineLogger.AssertDebug(!s_sceneRunning, "You have to call EndScene before you can make another call to BeginScene.");
#endif
//s_textureColorEffect.Bind(Renderer._context);
s_currentEffect?.ReleaseRef();
if(effect != null)
{
s_currentEffect = effect..AddRef();
}
else
{
s_currentEffect = s_batchEffect..AddRef();
}
s_currentCircleEffect?.ReleaseRef();
if(circleEffect != null)
{
s_currentCircleEffect = effect..AddRef();
}
else
{
s_currentCircleEffect = s_circleBatchEffect..AddRef();
}
Matrix viewProjection = camera.Projection * Matrix.Invert(transform);
s_currentEffect.Variables["ViewProjection"].SetData(viewProjection);
s_currentCircleEffect.Variables["ViewProjection"].SetData(viewProjection);
s_drawOrder = drawOrder;
#if DEBUG
s_sceneRunning = true;
#endif
+92
View File
@@ -1,4 +1,6 @@
using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using System;
namespace GlitchyEngine.World
{
@@ -31,4 +33,94 @@ namespace GlitchyEngine.World
Color = color;
}
}
struct SceneCamera : Camera
{
public enum ProjectionType
{
case Perspective(float FovY, float NearPlane, float FarPlane);
case InfinitePerspective(float FovY, float NearPlane);
case Orthographic(float Height, float NearPlane, float FarPlane);
}
private float _aspectRatio = 16.0f / 9.0f;
private ProjectionType _projectionType = .InfinitePerspective(MathHelper.ToRadians(75f), 0.1f);
public ProjectionType ProjectionType
{
get => _projectionType;
set mut
{
_projectionType = value;
CalculateProjection();
}
}
private const Matrix mat = Matrix.InfinitePerspectiveProjection(MathHelper.ToRadians(75f), 1.0f, 0.1f);
public this()
{
CalculateProjection();
}
public void SetOrthographic(float height, float nearPlane, float farPlane) mut
{
_projectionType = .Orthographic(height, nearPlane, farPlane);
CalculateProjection();
}
public void SetPerspective(float fovY, float nearPlane, float farPlane) mut
{
_projectionType = .Perspective(fovY, nearPlane, farPlane);
CalculateProjection();
}
public void SetInfinitePerspective(float fovY, float nearPlane) mut
{
_projectionType = .InfinitePerspective(fovY, nearPlane);
CalculateProjection();
}
public void SetViewportSize(uint32 width, uint32 height) mut
{
_aspectRatio = (float)width / (float)height;
CalculateProjection();
}
private void CalculateProjection() mut
{
if (_projectionType case .Orthographic(let nearPlane, let farPlane, let projectionHeight))
{
float halfHeight = projectionHeight / 2.0f;
float halfWidth = halfHeight / _aspectRatio;
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight, nearPlane, farPlane);
}
else if (_projectionType case .Perspective(let nearPlane, let farPlane, let fovY))
{
_projection = Matrix.PerspectiveProjection(fovY, _aspectRatio, nearPlane, farPlane);
}
else if (_projectionType case .InfinitePerspective(let nearPlane, let fovY))
{
_projection = Matrix.InfinitePerspectiveProjection(fovY, _aspectRatio, nearPlane);
}
}
}
struct CameraComponent
{
public SceneCamera Camera;
public bool Primary = true; // Todo: probably move into scene
public bool FixedAspectRatio = false;
public this()
{
Camera = .();
}
}
}
+40 -4
View File
@@ -22,11 +22,30 @@ namespace GlitchyEngine.World
{
//TransformSystem.Update(_ecsWorld);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawQuad(transform.Transform, sprite.Color);
}
Camera* primaryCamera = null;
Matrix* primaryCameraTransform = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<SimpleTransformComponent, CameraComponent>())
{
if (camera.Primary)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = &transform.Transform;
}
}
// Sprite renderer
if (primaryCamera != null)
{
Renderer2D.BeginScene(*primaryCamera, *primaryCameraTransform);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawQuad(transform.Transform, sprite.Color);
}
Renderer2D.EndScene();
}
}
public Entity CreateEntity(String name = "")
@@ -44,5 +63,22 @@ namespace GlitchyEngine.World
{
_ecsWorld.RemoveEntity(entity.Handle);
}
private uint32 ViewportWidth, ViewportHeight;
/// Sets the size of the viewport into which the scene will be rendered.
public void OnViewportResize(uint32 width, uint32 height)
{
ViewportWidth = width;
ViewportHeight = height;
for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
{
if (!cameraComponent.FixedAspectRatio)
{
cameraComponent.Camera.SetViewportSize(width, height);
}
}
}
}
}