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Start of block raycasting
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@@ -6,6 +6,8 @@ namespace Sandbox.VoxelFun
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public const int SizeY = 256;
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public const int SizeZ = 16;
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public const Point3 Size = .(SizeX, SizeY, SizeZ);
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public uint8[SizeX][SizeY][SizeZ] Data;
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}
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}
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