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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Added single step for simulation and play mode
+ Added ManualStepTime to GameTime
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@@ -18,6 +18,7 @@ namespace GlitchyEditor
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public SubTexture2D Stop ~ _.ReleaseRef();
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public SubTexture2D Simulate ~ _.ReleaseRef();
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public SubTexture2D Pause ~ _.ReleaseRef();
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public SubTexture2D SingleStep ~ _.ReleaseRef();
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public SamplerState SamplerState
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{
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@@ -39,6 +40,7 @@ namespace GlitchyEditor
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Stop = GetNextGridTexture(ref pen, iconSize);
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Simulate = GetNextGridTexture(ref pen, iconSize);
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Pause = GetNextGridTexture(ref pen, iconSize);
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SingleStep = GetNextGridTexture(ref pen, iconSize);
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}
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private SubTexture2D GetNextGridTexture(ref float2 pen, float2 iconSize)
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