mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Better asset processor selection, process subassets
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@@ -5,21 +5,21 @@
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ImporterConfig = (GlitchyEditor.Assets.Importers.TextureImporterConfig){
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_isSrgb = false
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},
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Processor = "TextureProcessor",
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Processor = null,
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ProcessorConfig = (GlitchyEditor.Assets.Processors.TextureProcessorConfig){
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_generateMipMaps = .No,
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_samplerStateDescription = {
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MinFilter = .Point,
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MagFilter = .Point,
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MipFilter = .Point,
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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FilterMode = .Default,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipLODBias = 0,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -27,11 +27,14 @@
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B = 1,
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A = 1
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}
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}
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},
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_textureType = .Texture,
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_sprites = [
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]
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},
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Exporter = "TextureExporter",
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Exporter = null,
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ExporterConfig = {
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_compression = .None
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},
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AssetHandle = 8620184366354358183
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AssetHandle = 6043007137039118289
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}
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