Better asset processor selection, process subassets

This commit is contained in:
Simon Lübeß
2024-06-13 15:44:27 +02:00
parent 36e98311c6
commit cd434d64f9
22 changed files with 356 additions and 292 deletions
+1
View File
@@ -2,6 +2,7 @@ using System;
using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine.Content;
namespace GlitchyEditor.Assets;
// TODO: Why exactly are AssetFile and AssetNode separated?