Better asset processor selection, process subassets

This commit is contained in:
Simon Lübeß
2024-06-13 15:44:27 +02:00
parent 36e98311c6
commit cd434d64f9
22 changed files with 356 additions and 292 deletions
@@ -6,12 +6,17 @@ abstract class ProcessedResource
{
private AssetIdentifier _assetIdentifier ~ delete _;
private AssetHandle _assetHandle;
public AssetIdentifier AssetIdentifier => _assetIdentifier;
public AssetHandle AssetHandle => _assetHandle;
public abstract AssetType AssetType {get;}
public this(AssetIdentifier ownAssetIdentifier)
public this(AssetIdentifier ownAssetIdentifier, AssetHandle assetHandle)
{
_assetIdentifier = ownAssetIdentifier;
_assetHandle = assetHandle;
}
}
@@ -60,6 +60,12 @@ class TextureProcessorConfig : AssetProcessorConfig
public List<SpriteDesc> Sprites => _sprites;
public void AddSprite(SpriteDesc sprite)
{
_sprites.Add(sprite);
_changed = true;
}
public override void ShowEditor(AssetFile assetFile)
{
if (ImGui.BeginPopupModal("Apply Changes", null, .AlwaysAutoResize))
@@ -227,11 +233,18 @@ class TextureProcessorConfig : AssetProcessorConfig
}
}
[BonTarget]
enum TextureCoordinates
{
case Pixel(int2 Min, int2 Max);
case Relative(float2 Offset, float2 Size);
}
[BonTarget]
public class SpriteDesc
{
public String Name ~ delete _;
public int2 TopLeft;
public int2 Size;
public TextureCoordinates TextureCoordinates;
public AssetHandle AssetHandle;
}
@@ -308,7 +321,7 @@ class ProcessedTexture : ProcessedResource
public TextureSurface[,] Surfaces;
public this(AssetIdentifier ownAssetIdentifier) : base(ownAssetIdentifier)
public this(AssetIdentifier ownAssetIdentifier, AssetHandle assetHandle) : base(ownAssetIdentifier, assetHandle)
{
}
@@ -358,21 +371,18 @@ class ProcessedSprite : ProcessedResource
{
public override AssetType AssetType => .Sprite;
private AssetHandle _texture;
private AssetHandle Handle;
private int2 _topLeft;
private int2 _size;
private float4 _textureCoordinates;
public AssetHandle Texture => _texture;
public AssetHandle TextureHandle => Handle;
public int2 TopLeft => _topLeft;
public int2 Size => _size;
public float4 TextureCoordinates => _textureCoordinates;
public this(AssetIdentifier ownAssetIdentifier, AssetHandle texture, int2 topLeft, int2 size) : base(ownAssetIdentifier)
public this(AssetIdentifier ownAssetIdentifier, AssetHandle assetHandle, AssetHandle textureHandle, float4 textureCoordinates) : base(ownAssetIdentifier, assetHandle)
{
_texture = texture;
_topLeft = topLeft;
_size = size;
Handle = textureHandle;
_textureCoordinates = textureCoordinates;
}
}
@@ -385,17 +395,23 @@ class TextureProcessor : IAssetProcessor
return new TextureProcessorConfig();
}
public Result<void> Process(ImportedResource importedObject, AssetProcessorConfig config, List<ProcessedResource> outProcessedResources)
public Result<void> Process(ImportedResource importedObject, AssetConfig config, List<ProcessedResource> outProcessedResources)
{
Log.EngineLogger.AssertDebug(config is TextureProcessorConfig);
Log.EngineLogger.AssertDebug(importedObject is ImportedTexture);
return Try!(ProcessTexture(importedObject as ImportedTexture, config as TextureProcessorConfig, outProcessedResources));
TextureProcessorConfig textureProcessorConfig = config.ProcessorConfig as TextureProcessorConfig;
if (textureProcessorConfig == null)
{
config.ProcessorConfig = textureProcessorConfig = new TextureProcessorConfig();
}
return Try!(ProcessTexture(importedObject as ImportedTexture, config, textureProcessorConfig, outProcessedResources));
}
private Result<void> ProcessTexture(ImportedTexture importedTexture, TextureProcessorConfig config, List<ProcessedResource> outProcessedResources)
private Result<void> ProcessTexture(ImportedTexture importedTexture, AssetConfig assetConfig, TextureProcessorConfig textureConfig, List<ProcessedResource> outProcessedResources)
{
ProcessedTexture processedTexture = new ProcessedTexture(new AssetIdentifier(importedTexture.AssetIdentifier.FullIdentifier));
ProcessedTexture processedTexture = new ProcessedTexture(new AssetIdentifier(importedTexture.AssetIdentifier.FullIdentifier), assetConfig.AssetHandle);
processedTexture.Dimension = importedTexture.TextureInfo.Dimension;
processedTexture.PixelFormat = (.)importedTexture.TextureInfo.PixelFormat;
@@ -404,7 +420,7 @@ class TextureProcessor : IAssetProcessor
processedTexture.Height = importedTexture.TextureInfo.Height;
processedTexture.Depth = importedTexture.TextureInfo.Depth;
processedTexture.SamplerStateDescription = config.SamplerStateDescription;
processedTexture.SamplerStateDescription = textureConfig.SamplerStateDescription;
processedTexture.SetSurfaceCount(importedTexture.TextureInfo.ArraySize, importedTexture.TextureInfo.MipMapCount);
@@ -416,22 +432,25 @@ class TextureProcessor : IAssetProcessor
processedTexture.Surfaces[loadedSurface.ArrayIndex * (processedTexture.IsCubeMap ? 6 : 1) + loadedSurface.CubeFace, loadedSurface.MipLevel] = surface;
}
if (!(config.GenerateMipMaps case .No))
if (!(textureConfig.GenerateMipMaps case .No))
{
// TODO: Unpack BC-Formats to RGBA
GenerateMipMaps(processedTexture, config);
GenerateMipMaps(processedTexture, textureConfig);
}
outProcessedResources.Add(processedTexture);
// TODO: Pack to BC-Format or what ever was selected.
if (config.TextureType == .Sprite)
if (textureConfig.TextureType == .Sprite)
{
CreateSprites(processedTexture, textureConfig, outProcessedResources);
}
return .Ok;
}
private void CreateSprites(ProcessedTexture processedTexture, TextureProcessorConfig config, List<ProcessedResource> outProcessedResources)
private void CreateSprites(ProcessedTexture processedTexture, TextureProcessorConfig textureConfig, List<ProcessedResource> outProcessedResources)
{
if (processedTexture.Dimension != .Texture2D)
{
@@ -439,15 +458,41 @@ class TextureProcessor : IAssetProcessor
return;
}
if (config.Sprites.Count == 0)
if (textureConfig.Sprites.Count == 0)
{
/*ProcessedSprite sprite = new ProcessedSprite(processedTexture.);
processedTexture.Sprites.Add(new SpriteDesc(){
textureConfig.AddSprite(new SpriteDesc(){
Name = new String("Sprite"),
TopLeft = .(0, 0),
Size = .((.)processedTexture.Width, (.)processedTexture.Height)
});*/
// TODO: Maybe add a switch for pixel perfect or relative texture coordinates
TextureCoordinates = .Pixel(.(0, 0), .((.)processedTexture.Width, (.)processedTexture.Height)),
// TODO: Get handle from central authority (contentmanager?)
AssetHandle = AssetHandle()
});
}
float2 textureResolution = .(processedTexture.Width, processedTexture.Height);
for (SpriteDesc spriteDesc in textureConfig.Sprites)
{
float4 textureCoordinates = .();
if (spriteDesc.TextureCoordinates case .Pixel(let min, let max))
{
textureCoordinates = float4((float2)min / textureResolution, (float2)max / textureResolution);
}
else if (spriteDesc.TextureCoordinates case .Relative(let offset, let size))
{
textureCoordinates = .(offset, size);
}
else
{
Log.EngineLogger.Error($"Unknown texture coordinate type {spriteDesc.TextureCoordinates}");
return;
}
ProcessedSprite sprite = new ProcessedSprite(new AssetIdentifier(processedTexture.AssetIdentifier, spriteDesc.Name), spriteDesc.AssetHandle, processedTexture.AssetHandle,
textureCoordinates);
outProcessedResources.Add(sprite);
}
}