Better asset processor selection, process subassets

This commit is contained in:
Simon Lübeß
2024-06-13 15:44:27 +02:00
parent 36e98311c6
commit cd434d64f9
22 changed files with 356 additions and 292 deletions
+4 -3
View File
@@ -23,7 +23,8 @@ namespace GlitchyEditor
protected override IContentManager InitContentManager()
{
_contentManager = new EditorContentManager();
// TODO: Get rid of legacy loaders
_contentManager.RegisterAssetLoader<ModelAssetLoader>();
_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
@@ -40,8 +41,8 @@ namespace GlitchyEditor
_contentManager.RegisterAssetProcessor<TextureProcessor>();
_contentManager.RegisterAssetExporter<TextureExporter>();
_contentManager.ConfigureDefaultProcessing<TextureImporter, TextureProcessor, TextureExporter>(".png", ".dds");
_contentManager.RegisterAssetExporter<SpriteExporter>();
_contentManager.SetGlobalAssetCacheDirectory(".cache");
_contentManager.SetResourcesDirectory("Resources");