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https://github.com/aharabada/glitchy-engine-beef.git
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Better asset processor selection, process subassets
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@@ -23,7 +23,8 @@ namespace GlitchyEditor
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protected override IContentManager InitContentManager()
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{
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_contentManager = new EditorContentManager();
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// TODO: Get rid of legacy loaders
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_contentManager.RegisterAssetLoader<ModelAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
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_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
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@@ -40,8 +41,8 @@ namespace GlitchyEditor
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_contentManager.RegisterAssetProcessor<TextureProcessor>();
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_contentManager.RegisterAssetExporter<TextureExporter>();
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_contentManager.ConfigureDefaultProcessing<TextureImporter, TextureProcessor, TextureExporter>(".png", ".dds");
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_contentManager.RegisterAssetExporter<SpriteExporter>();
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_contentManager.SetGlobalAssetCacheDirectory(".cache");
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_contentManager.SetResourcesDirectory("Resources");
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