Better asset processor selection, process subassets

This commit is contained in:
Simon Lübeß
2024-06-13 15:44:27 +02:00
parent 36e98311c6
commit cd434d64f9
22 changed files with 356 additions and 292 deletions
+20
View File
@@ -0,0 +1,20 @@
using GlitchyEngine.Content;
using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer;
class Sprite : Asset
{
private AssetHandle _textureHandle;
private float4 _textureCoordinates;
public AssetHandle TextureHandle => _textureHandle;
public float4 TextureCoordinates => _textureCoordinates;
public this(AssetHandle textureHandle, float4 textureCoordinates)
{
_textureHandle = textureHandle;
_textureCoordinates = textureCoordinates;
}
}