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Better asset processor selection, process subassets
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@@ -45,7 +45,7 @@ namespace GlitchyEngine.World
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[Component("Sprite Renderer")]
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struct SpriteRendererComponent
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{
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public AssetHandle<Texture2D> Sprite = .Invalid;
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public AssetHandle Sprite = .Invalid;
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public ColorRGBA Color = .White;
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public float4 UvTransform = .(0, 0, 1, 1);
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