Better asset processor selection, process subassets

This commit is contained in:
Simon Lübeß
2024-06-13 15:44:27 +02:00
parent 36e98311c6
commit cd434d64f9
22 changed files with 356 additions and 292 deletions
@@ -45,7 +45,7 @@ namespace GlitchyEngine.World
[Component("Sprite Renderer")]
struct SpriteRendererComponent
{
public AssetHandle<Texture2D> Sprite = .Invalid;
public AssetHandle Sprite = .Invalid;
public ColorRGBA Color = .White;
public float4 UvTransform = .(0, 0, 1, 1);