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Start of AnimationSystem
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using GlitchyEngine.Math;
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using System;
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namespace GlitchyEngine.Renderer.Animation
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{
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public struct Joint
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{
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/// Converts vertices from model space to joint space
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public Matrix InverseBindPose;
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public String Name;
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public uint8 ParentID;
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}
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public struct JointPose
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{
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public Quaternion Rotation;
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public Vector3 Translation;
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public Vector3 Scale;
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}
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}
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