Render EntityIDs (breaks post processing)

This commit is contained in:
Simon Lübeß
2022-05-28 15:42:48 +02:00
parent 164d420a25
commit d212576719
17 changed files with 242 additions and 191 deletions
+2 -1
View File
@@ -140,12 +140,13 @@ namespace GlitchyEngine.Renderer
public void SetData(Int2 value) => SetData<Int2>(value);
public void SetData(Int3 value) => SetData<Int3>(value);
public void SetData(Int4 value) => SetData<Int4>(value);
public void SetData(uint32 value) => SetData<uint32>(value);
public void SetData(ColorRGB value) => SetData<ColorRGB>(value);
public void SetData(ColorRGBA value) => SetData<ColorRGBA>(value);
public void SetData(Color value) => SetData<ColorRGBA>((ColorRGBA)value);
public void SetData(Matrix4x3 value) => SetData<Matrix4x3>(value);
public void SetData(Matrix4x3[] value)