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Render EntityIDs (breaks post processing)
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@@ -140,12 +140,13 @@ namespace GlitchyEngine.Renderer
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public void SetData(Int2 value) => SetData<Int2>(value);
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public void SetData(Int3 value) => SetData<Int3>(value);
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public void SetData(Int4 value) => SetData<Int4>(value);
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public void SetData(uint32 value) => SetData<uint32>(value);
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public void SetData(ColorRGB value) => SetData<ColorRGB>(value);
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public void SetData(ColorRGBA value) => SetData<ColorRGBA>(value);
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public void SetData(Color value) => SetData<ColorRGBA>((ColorRGBA)value);
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public void SetData(Matrix4x3 value) => SetData<Matrix4x3>(value);
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public void SetData(Matrix4x3[] value)
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