Render EntityIDs (breaks post processing)

This commit is contained in:
Simon Lübeß
2022-05-28 15:42:48 +02:00
parent 164d420a25
commit d212576719
17 changed files with 242 additions and 191 deletions
+6 -9
View File
@@ -3,20 +3,17 @@ using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer
{
/*
public enum DepthStencilClearFlag
{
None = 0,
Depth = 1,
Stencil = 2
}
*/
public enum ClearOptions
{
None = 0,
Color = 1,
Depth = 2,
Stencil = 4
Stencil = 4,
ColorDepth = Color | Depth,
ColorStencil = Color | Stencil,
DepthStencil = Depth | Stencil,
All = Color | Depth | Stencil
}
public static class RenderCommand