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Render EntityIDs (breaks post processing)
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@@ -3,20 +3,17 @@ using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer
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{
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/*
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public enum DepthStencilClearFlag
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{
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None = 0,
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Depth = 1,
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Stencil = 2
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}
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*/
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public enum ClearOptions
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{
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None = 0,
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Color = 1,
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Depth = 2,
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Stencil = 4
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Stencil = 4,
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ColorDepth = Color | Depth,
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ColorStencil = Color | Stencil,
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DepthStencil = Depth | Stencil,
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All = Color | Depth | Stencil
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}
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public static class RenderCommand
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