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https://github.com/aharabada/glitchy-engine-beef.git
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Render EntityIDs (breaks post processing)
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@@ -25,7 +25,7 @@ namespace GlitchyEngine.World
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private float _nearPlane;
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private float _aspectRatio;
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private RenderTarget2D _renderTarget = null;
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private RenderTargetGroup _renderTarget = null;
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internal bool BindMouse;
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internal uint8 MouseCooldown;
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@@ -34,7 +34,7 @@ namespace GlitchyEngine.World
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public Matrix View => _view;
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public RenderTarget2D RenderTarget
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public RenderTargetGroup RenderTarget
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{
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get => _renderTarget;
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set mut
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