Render EntityIDs (breaks post processing)

This commit is contained in:
Simon Lübeß
2022-05-28 15:42:48 +02:00
parent 164d420a25
commit d212576719
17 changed files with 242 additions and 191 deletions
+2 -2
View File
@@ -25,7 +25,7 @@ namespace GlitchyEngine.World
private float _nearPlane;
private float _aspectRatio;
private RenderTarget2D _renderTarget = null;
private RenderTargetGroup _renderTarget = null;
internal bool BindMouse;
internal uint8 MouseCooldown;
@@ -34,7 +34,7 @@ namespace GlitchyEngine.World
public Matrix View => _view;
public RenderTarget2D RenderTarget
public RenderTargetGroup RenderTarget
{
get => _renderTarget;
set mut