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Font renderer improvements + component for scripting
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@@ -481,7 +481,7 @@ namespace GlitchyEditor.EditWindows
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{
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StartNewProperty("Rich text");
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ImGui.AttachTooltip("If checked, the text will be interpreted as rich text. This means, that you can use tags to change the style of the text.");
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ImGui.AttachTooltip("If checked, the text will be interpreted as rich text.");
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bool isRichText = textRendererComponent.IsRichText;
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