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Raw Input and some ImGuiExtension changes
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@@ -0,0 +1,9 @@
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namespace GlitchyEngine.Physics;
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struct PhysicsMaterial2D
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{
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public float Density = 1.0f;
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public float Friction = 0.5f;
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public float Restitution = 0.0f;
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public float RestitutionThreshold = 0.5f;
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}
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