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https://github.com/aharabada/glitchy-engine-beef.git
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SpriteRenderer Editor, enabled alpha-blending and depth
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@@ -39,6 +39,7 @@ namespace GlitchyEditor.EditWindows
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ShowNameComponentEditor(entity);
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ShowTransformComponentEditor(entity);
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ShowCameraComponentEditor(entity);
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ShowSpriteRendererComponentEditor(entity);
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}
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private static void ShowNameComponentEditor(Entity entity)
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@@ -279,5 +280,20 @@ namespace GlitchyEditor.EditWindows
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ImGui.TreePop();
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}
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}
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private static void ShowSpriteRendererComponentEditor(Entity entity)
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{
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if (!entity.HasComponent<SpriterRendererComponent>())
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return;
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var spriterRendererComponent = entity.GetComponent<SpriterRendererComponent>();
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if(ImGui.TreeNodeEx("Sprite Renderer", .DefaultOpen))
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{
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ImGui.ColorEdit4("Color", ref spriterRendererComponent.Color);
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ImGui.TreePop();
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}
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}
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}
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}
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