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https://github.com/aharabada/glitchy-engine-beef.git
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Simulation mode and pause/resume
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@@ -16,6 +16,8 @@ namespace GlitchyEditor
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public SubTexture2D File ~ _.ReleaseRef();
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public SubTexture2D Play ~ _.ReleaseRef();
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public SubTexture2D Stop ~ _.ReleaseRef();
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public SubTexture2D Simulate ~ _.ReleaseRef();
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public SubTexture2D Pause ~ _.ReleaseRef();
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public SamplerState SamplerState
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{
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@@ -35,6 +37,8 @@ namespace GlitchyEditor
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File = GetNextGridTexture(ref pen, iconSize);
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Play = GetNextGridTexture(ref pen, iconSize);
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Stop = GetNextGridTexture(ref pen, iconSize);
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Simulate = GetNextGridTexture(ref pen, iconSize);
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Pause = GetNextGridTexture(ref pen, iconSize);
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}
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private SubTexture2D GetNextGridTexture(ref Vector2 pen, Vector2 iconSize)
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