From d788853dd319a40a4809c5013253211644e1a590 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Fri, 23 Aug 2024 23:01:31 +0200 Subject: [PATCH] Cleaned up Shader usings --- .../src/Platform/DX11/Renderer/Dx11Shader.bf | 22 +++++-------------- 1 file changed, 6 insertions(+), 16 deletions(-) diff --git a/GlitchyEngine/src/Platform/DX11/Renderer/Dx11Shader.bf b/GlitchyEngine/src/Platform/DX11/Renderer/Dx11Shader.bf index e513c59..5aa0969 100644 --- a/GlitchyEngine/src/Platform/DX11/Renderer/Dx11Shader.bf +++ b/GlitchyEngine/src/Platform/DX11/Renderer/Dx11Shader.bf @@ -1,25 +1,15 @@ #if GE_GRAPHICS_DX11 using System; -using GlitchyEngine.Renderer; -using DirectX.Common; -using DirectX.D3D11; -using DirectX.D3DCompiler; -using DirectX.D3D11Shader; using System.IO; -using GlitchyEngine.Content; using System.Collections; - -using internal GlitchyEngine.Renderer; -using internal GlitchyEngine.Platform.DX11; - -using System; -using GlitchyEngine.Renderer; -using DirectX.D3D11; -using DirectX.D3DCompiler; -using GlitchyEngine.Platform.DX11; -using GlitchyEngine.Content; using DirectX.Common; +using DirectX.D3D11; +using DirectX.D3D11Shader; +using DirectX.D3DCompiler; +using GlitchyEngine.Content; +using GlitchyEngine.Renderer; +using GlitchyEngine.Platform.DX11; using internal GlitchyEngine.Renderer; using internal GlitchyEngine.Platform.DX11;