Refactored script instance serialization and now the refactoring is finally finished...

This commit is contained in:
Simon Lübeß
2024-04-10 14:42:07 +02:00
parent 95262d67d7
commit d81471419d
5 changed files with 127 additions and 100 deletions
+4 -65
View File
@@ -96,7 +96,7 @@ static class ScriptEngine
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ DeleteDictionaryAndReleaseValues!(_);
private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
internal static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
for (var entry in _)
{
entry.value?.ReleaseRef();
@@ -485,9 +485,9 @@ static class ScriptEngine
Log.EngineLogger.Info("Reloading script assemblies.");
Dictionary<UUID, SerializedObject> serializedData = scope .();
ScriptInstanceSerializer contextSerializer = scope .();
SerializeScriptInstances(serializedData);
contextSerializer.SerializeScriptInstances();
Mono.mono_domain_set(s_RootDomain, true);
@@ -513,9 +513,7 @@ static class ScriptEngine
}
}
DeserializeScriptInstances(serializedData);
ClearDictionaryAndDeleteValues!(serializedData);
contextSerializer.DeserializeScriptInstances();
Log.EngineLogger.Info("Script assemblies reloaded!");
}
@@ -582,63 +580,4 @@ static class ScriptEngine
Classes.EntityEditor.ShowEntityEditor(scriptComponent.Instance, entity.UUID);
}
/// Serializes all script instances
public static void SerializeScriptInstances(Dictionary<UUID, SerializedObject> allObjects)
{
Debug.Profiler.ProfileFunction!();
for (let (id, script) in _entityScriptInstances)
{
SerializeScriptInstance(script, allObjects);
}
}
/// Serializes the given script instance
public static void SerializeScriptInstance(ScriptInstance script, Dictionary<UUID, SerializedObject> allObjects)
{
SerializedObject object = new SerializedObject(allObjects, script.ScriptClass.FullName, script.EntityId);
object.Serialize(script);
}
/// Deserializes the given data into the script instances
public static void DeserializeScriptInstances(Dictionary<UUID, SerializedObject> allObjects)
{
Debug.Profiler.ProfileFunction!();
for (let (id, script) in _entityScriptInstances)
{
DeserializeScriptInstance(id, script, allObjects);
}
}
/// Deserializes the given script instance.
/// @returns true if the script had serialized data; false otherwise.
public static bool DeserializeScriptInstance(UUID id, ScriptInstance script, Dictionary<UUID, SerializedObject> allObjects)
{
if (allObjects.TryGetValue(id, let object))
{
object.Deserialize(script);
return true;
}
return false;
}
/// Replaces Entity references in the given serialized data using the specified translation table.
public static void FixupSerializedIds(Dictionary<UUID, UUID> originalToCopyIds, Dictionary<UUID, SerializedObject> allObjects)
{
for (let (id, object) in allObjects)
{
for (var fieldData in ref object.Fields.Values)
{
if (fieldData.PrimitiveType != .EntityReference && fieldData.PrimitiveType != .ComponentReference)
continue;
if (originalToCopyIds.TryGetValue(fieldData.Data.EngineObject.ID, let copyId))
fieldData.Data.EngineObject.ID = copyId;
}
}
}
}
@@ -0,0 +1,97 @@
using System.Collections;
using GlitchyEngine.Core;
using GlitchyEngine.Serialization;
namespace GlitchyEngine.Scripting;
using internal GlitchyEngine.Scripting;
/// Provides capability to serialize and deserialize C# objects managed by the script engine
public class ScriptInstanceSerializer
{
append Dictionary<UUID, SerializedObject> _serializedData = .();
public int SerializedObjectCount => _serializedData.Count;
public Dictionary<UUID, SerializedObject> SerializedObjects => _serializedData;
public ~this()
{
Clear();
delete:append _serializedData;
}
public void Clear()
{
ClearDictionaryAndDeleteValues!(_serializedData);
}
/// Serializes all script instances that are currently managed by the ScriptEngine.
public void SerializeScriptInstances()
{
Debug.Profiler.ProfileFunction!();
for (let (id, script) in ScriptEngine._entityScriptInstances)
{
SerializeScriptInstance(script);
}
}
/// Serializes the given script instance.
public void SerializeScriptInstance(ScriptInstance script)
{
SerializedObject object = new SerializedObject(_serializedData, script.ScriptClass.FullName, script.EntityId);
object.Serialize(script);
}
/// Deserializes this context into the instances currently managed by the script engine.
public void DeserializeScriptInstances()
{
Debug.Profiler.ProfileFunction!();
for (let (id, script) in ScriptEngine._entityScriptInstances)
{
DeserializeScriptInstance(id, script);
}
}
/// Deserializes the data into the given script instance, if there is data available.
/// @returns true if the script had serialized data; false otherwise.
public bool DeserializeScriptInstance(UUID id, ScriptInstance script)
{
if (_serializedData.TryGetValue(id, let object))
{
object.Deserialize(script);
return true;
}
return false;
}
/// Replaces Entity references in the given serialized data using the specified translation table.
public void FixupSerializedIds(Dictionary<UUID, UUID> originalToCopyIds)
{
for (let (id, object) in _serializedData)
{
for (var fieldData in ref object.Fields.Values)
{
if (fieldData.PrimitiveType != .EntityReference && fieldData.PrimitiveType != .ComponentReference)
continue;
if (originalToCopyIds.TryGetValue(fieldData.Data.EngineObject.ID, let copyId))
fieldData.Data.EngineObject.ID = copyId;
}
}
}
public SerializedObject GetSerializedObject(UUID id)
{
return _serializedData[id];
}
public bool TryGetSerializedObject(UUID id, out SerializedObject object)
{
return _serializedData.TryGetValue(id, out object);
}
}
+6 -5
View File
@@ -958,8 +958,9 @@ namespace GlitchyEngine.World
*/
public Entity CreateInstance(Entity entity)
{
Dictionary<UUID, SerializedObject> serializedData = scope .();
defer { ClearDictionaryAndDeleteValues!(serializedData); }
//Dictionary<UUID, SerializedObject> serializedData = scope .();
ScriptInstanceSerializer scriptSerializer = scope .();
//defer { ClearDictionaryAndDeleteValues!(serializedData); }
List<Entity> newEntities = scope .();
Dictionary<EcsEntity, EcsEntity> sourceToTargetEntity = scope .();
@@ -1002,7 +1003,7 @@ namespace GlitchyEngine.World
if (sourceScript.Instance != null)
{
ScriptEngine.SerializeScriptInstance(sourceScript.Instance, serializedData);
scriptSerializer.SerializeScriptInstance(sourceScript.Instance);
// Initializes the created instance
// TODO: this returns false, if no script with ScriptClassName exists, we have to handle this case correctly I think.
@@ -1024,13 +1025,13 @@ namespace GlitchyEngine.World
Entity newEntity = CopyEntityAndChildren(entity, null);
// Replace old IDs with new ones
ScriptEngine.FixupSerializedIds(sourceIdToTargetId, serializedData);
scriptSerializer.FixupSerializedIds(sourceIdToTargetId);
// Use separate loops for deserialization and OnCreate to ensure complete entities and references in OnCreate
for (let (originalId, newScriptInstance) in newScripts)
{
ScriptEngine.DeserializeScriptInstance(originalId, newScriptInstance, serializedData);
scriptSerializer.DeserializeScriptInstance(originalId, newScriptInstance);
}
for (let (_, newScriptInstance) in newScripts)
+10 -13
View File
@@ -28,11 +28,11 @@ class SceneSerializer
// Maps from ID in the prefab file to the actual ID in the scene.
private Dictionary<UUID, UUID> _fileToSceneId;
private Dictionary<UUID, SerializedObject> _serializedObjects ~ DeleteDictionaryAndValues!(_);
private append ScriptInstanceSerializer _scriptSerializer = .(); //Dictionary<UUID, SerializedObject> _serializedObjects ~ DeleteDictionaryAndValues!(_);
private HashSet<UUID> _objectsNotWritten;
public Dictionary<UUID, SerializedObject> SerializedObjects => _serializedObjects;
public ScriptInstanceSerializer ScriptSerializer => _scriptSerializer;
public this(Scene scene)
{
@@ -43,13 +43,11 @@ class SceneSerializer
{
Debug.Profiler.ProfileResourceFunction!();
_serializedObjects = new .();
_scriptSerializer.SerializeScriptInstances();
ScriptEngine.SerializeScriptInstances(_serializedObjects);
_objectsNotWritten = new .(_scriptSerializer.SerializedObjectCount);
_objectsNotWritten = new .(_serializedObjects.Count);
for (UUID key in _serializedObjects.Keys)
for (UUID key in _scriptSerializer.SerializedObjects.Keys)
{
_objectsNotWritten.Add(key);
}
@@ -84,11 +82,12 @@ class SceneSerializer
writer.Identifier("ReferencedObjects");
// Write all objects that don't belong to an entity. (referenced Arrays, Classes, etc...)
using (writer.ArrayBlock())
{
for (UUID id in _objectsNotWritten)
{
Serialize.Value(writer, _serializedObjects[id]);
Serialize.Value(writer, _scriptSerializer.GetSerializedObject(id));
}
}
@@ -237,7 +236,7 @@ class SceneSerializer
{
Serialize.Value(writer, "ScriptClass", component.ScriptClassName);
if (_serializedObjects.TryGetValue(entity.UUID, let value))
if (_scriptSerializer.TryGetSerializedObject(entity.UUID, let value))
{
Serialize.Value(writer, "Fields", value);
@@ -285,8 +284,6 @@ class SceneSerializer
{
Debug.Profiler.ProfileResourceFunction!();
_serializedObjects = new .();
_parentIdToChild = scope Dictionary<UUID, Entity>();
_entitiesMissingParent = scope List<(Entity Entity, UUID ParentId)>();
_fileToSceneId = scope Dictionary<UUID, UUID>();
@@ -344,7 +341,7 @@ class SceneSerializer
Try!(reader.EntryEnd());
}
Try!(SerializedObject.BonDeserialize(reader, _serializedObjects, gBonEnv));
Try!(SerializedObject.BonDeserialize(reader, _scriptSerializer.SerializedObjects, gBonEnv));
first = false;
}
@@ -667,7 +664,7 @@ class SceneSerializer
Try!(reader.EntryEnd());
if (Try!(reader.Identifier()) == "Fields")
SerializedObject.BonDeserialize(reader, _serializedObjects, gBonEnv);
SerializedObject.BonDeserialize(reader, _scriptSerializer.SerializedObjects, gBonEnv);
}
return .Ok;