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https://github.com/aharabada/glitchy-engine-beef.git
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Refactored Scene serialization
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@@ -40,7 +40,7 @@ public class ScriptInstanceSerializer
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/// Serializes the given script instance.
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public void SerializeScriptInstance(ScriptInstance script)
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{
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SerializedObject object = new SerializedObject(_serializedData, script.ScriptClass.FullName, script.EntityId);
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SerializedObject object = new SerializedObject(this, script.ScriptClass.FullName, script.EntityId);
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object.Serialize(script);
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}
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@@ -94,4 +94,14 @@ public class ScriptInstanceSerializer
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{
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return _serializedData.TryGetValue(id, out object);
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}
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public bool ContainsId(UUID id)
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{
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return _serializedData.ContainsKey(id);
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}
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internal void AddObject(SerializedObject object)
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{
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_serializedData.Add(object.Id, object);
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}
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}
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