Moved ImplBind implementation from Texture2D to Texture

This commit is contained in:
Simon Lübeß
2021-03-23 19:07:41 +01:00
parent ec83dfa21d
commit dfeed4a5c9
2 changed files with 12 additions and 10 deletions
+1 -3
View File
@@ -38,7 +38,7 @@ namespace GlitchyEngine.Renderer
_samplerState.Bind(slot);
}
protected abstract void ImplBind(uint32 slot);
protected extern void ImplBind(uint32 slot);
protected this(GraphicsContext context)
{
@@ -56,8 +56,6 @@ namespace GlitchyEngine.Renderer
public override extern uint32 ArraySize {get;}
public override extern uint32 MipLevels {get;}
protected override extern void ImplBind(uint32 slot);
public this(GraphicsContext context, String path) : base(context)
{
this._path = new String(path);