mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Moved ImplBind implementation from Texture2D to Texture
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@@ -7,10 +7,20 @@ using internal GlitchyEngine.Renderer;
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namespace GlitchyEngine.Renderer
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namespace GlitchyEngine.Renderer
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{
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{
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extension Texture
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{
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protected internal ID3D11ShaderResourceView* nativeView ~ _?.Release();
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protected override void ImplBind(uint32 slot)
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{
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_context.nativeContext.VertexShader.SetShaderResources(slot, 1, &nativeView);
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_context.nativeContext.PixelShader.SetShaderResources(slot, 1, &nativeView);
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}
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}
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extension Texture2D
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extension Texture2D
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{
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{
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internal ID3D11Texture2D* nativeTexture ~ _?.Release();
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internal ID3D11Texture2D* nativeTexture ~ _?.Release();
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internal ID3D11ShaderResourceView* nativeView ~ _?.Release();
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internal Texture2DDescription nativeDesc;
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internal Texture2DDescription nativeDesc;
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public override uint32 Width => nativeDesc.Width;
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public override uint32 Width => nativeDesc.Width;
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@@ -38,11 +48,5 @@ namespace GlitchyEngine.Renderer
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nativeTexture.GetDescription(out nativeDesc);
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nativeTexture.GetDescription(out nativeDesc);
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}
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}
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protected override void ImplBind(uint32 slot)
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{
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_context.nativeContext.VertexShader.SetShaderResources(slot, 1, &nativeView);
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_context.nativeContext.PixelShader.SetShaderResources(slot, 1, &nativeView);
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}
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}
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace GlitchyEngine.Renderer
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_samplerState.Bind(slot);
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_samplerState.Bind(slot);
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}
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}
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protected abstract void ImplBind(uint32 slot);
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protected extern void ImplBind(uint32 slot);
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protected this(GraphicsContext context)
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protected this(GraphicsContext context)
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{
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{
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@@ -56,8 +56,6 @@ namespace GlitchyEngine.Renderer
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public override extern uint32 ArraySize {get;}
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public override extern uint32 ArraySize {get;}
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public override extern uint32 MipLevels {get;}
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public override extern uint32 MipLevels {get;}
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protected override extern void ImplBind(uint32 slot);
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public this(GraphicsContext context, String path) : base(context)
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public this(GraphicsContext context, String path) : base(context)
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{
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{
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this._path = new String(path);
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this._path = new String(path);
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