mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
RenderAPI changes and removed Context parameter from Effect and Material
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@@ -77,8 +77,6 @@ namespace GlitchyEngine.Renderer
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}
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}
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static internal GraphicsContext _context;
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static SceneConstants _sceneConstants;
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static Effect LineEffect;
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@@ -106,12 +104,10 @@ namespace GlitchyEngine.Renderer
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private Vector3 _padding;
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}
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public static void Init(GraphicsContext context, EffectLibrary effectLibrary)
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public static void Init(EffectLibrary effectLibrary)
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{
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Debug.Profiler.ProfileFunction!();
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_context = context..AddRef();
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RenderCommand.Init();
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Renderer2D.Init();
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FullscreenQuad.Init();
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@@ -130,8 +126,6 @@ namespace GlitchyEngine.Renderer
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FullscreenQuad.Deinit();
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Renderer2D.Deinit();
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_context.ReleaseRef();
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}
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static void InitLineRenderer(EffectLibrary effectLibrary)
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@@ -321,7 +315,7 @@ namespace GlitchyEngine.Renderer
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_objectBuffer.SetData(objectData, 0, .WriteDiscard);
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}
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entry.Material.Bind(_context);
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entry.Material.Bind();
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RenderCommand.BindConstantBuffer(_sceneBuffer, 0, .All);
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RenderCommand.BindConstantBuffer(_objectBuffer, 1, .All);
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@@ -366,8 +360,11 @@ namespace GlitchyEngine.Renderer
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TestFullscreenEffect.Variables["Scaling"].SetData(scaling);
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TestFullscreenEffect.Bind(_context);
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TestFullscreenEffect.ApplyChanges();
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TestFullscreenEffect.Bind();
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//RenderCommand.BindEffect(TestFullscreenEffect);
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FullscreenQuad.Draw();
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}
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@@ -379,12 +376,16 @@ namespace GlitchyEngine.Renderer
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RenderCommand.SetBlendState(_gBufferBlend);
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RenderCommand.UnbindRenderTargets();
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RenderCommand.SetRenderTargetGroup(_sceneConstants.CompositionTarget, true);
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RenderCommand.BindRenderTargets();
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RenderCommand.SetRenderTargetGroup(_sceneConstants.CompositionTarget, true);
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// TODO: Postprocessing effects
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s_tonemappingEffect.SetTexture("CameraTarget", _sceneConstants.CameraTarget, 0);
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s_tonemappingEffect.Bind(_context);
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s_tonemappingEffect.ApplyChanges();
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s_tonemappingEffect.Bind();
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RenderCommand.BindRenderTargets();
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//RenderCommand.BindEffect(s_tonemappingEffect);
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FullscreenQuad.Draw();
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@@ -413,8 +414,9 @@ namespace GlitchyEngine.Renderer
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effect.Variables["ViewProjection"].SetData(_sceneConstants.ViewProjection);
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effect.Variables["Transform"].SetData(transform);
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effect.Bind(_context);
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effect.ApplyChanges();
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effect.Bind();
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geometry.Bind();
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RenderCommand.DrawIndexed(geometry);
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@@ -534,7 +536,8 @@ namespace GlitchyEngine.Renderer
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LineEffect.Variables["ViewProjection"].SetData(_sceneConstants.ViewProjection * transform);
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LineEffect.Variables["Color"].SetData(color);
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LineEffect.Bind(_context);
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LineEffect.ApplyChanges();
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LineEffect.Bind();
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LineGeometry.Bind();
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RenderCommand.DrawIndexed(LineGeometry);
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@@ -554,8 +557,9 @@ namespace GlitchyEngine.Renderer
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LineVertices.SetData(Vector4[2](start, end), 0, .WriteDiscard);
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LineEffect.Variables["ViewProjection"].SetData(viewProjection * transform);
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LineEffect.Variables["Color"].SetData(color);
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LineEffect.Bind(_context);
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LineEffect.ApplyChanges();
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LineEffect.Bind();
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LineGeometry.Bind();
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RenderCommand.DrawIndexed(LineGeometry);
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