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Shaders and BufferCollection now use append allocation
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@@ -4,6 +4,7 @@ namespace GlitchyEngine.Renderer
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{
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public class PixelShader : Shader
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{
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[AllowAppend]
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public this(GraphicsContext context, String source, String entryPoint, ShaderDefine[] macros = null)
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: base(context, source, entryPoint, macros) { }
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