Shaders and BufferCollection now use append allocation

This commit is contained in:
Simon Lübeß
2020-12-31 13:19:27 +01:00
parent ebb5d94c1f
commit e021da8e0b
4 changed files with 14 additions and 14 deletions
@@ -4,6 +4,7 @@ namespace GlitchyEngine.Renderer
{
public class PixelShader : Shader
{
[AllowAppend]
public this(GraphicsContext context, String source, String entryPoint, ShaderDefine[] macros = null)
: base(context, source, entryPoint, macros) { }