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Added ToString to Quaternion
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@@ -348,6 +348,9 @@ namespace GlitchyEngine.Math
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//return .(q.Pitch(), q.Yaw(), q.Roll());
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//return .(q.Pitch(), q.Yaw(), q.Roll());
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}
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}
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public override void ToString(String strBuffer) => strBuffer.AppendF($"(X:{X}, Y:{Y}, Z:{Z}, W:{W})");
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/*
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/*
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public float Pitch()
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public float Pitch()
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{
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{
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