mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic rectangle selection in content browser
This commit is contained in:
@@ -59,9 +59,77 @@ namespace GlitchyEditor.EditWindows
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public const String s_WindowTitle = "Content Browser";
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private append String _currentDirectory = .();
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class History
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{
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AssetHierarchy _hierarchy;
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//private append String _selectedFile = .();
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public AssetHierarchy AssetHierarchy
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{
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get => _hierarchy;
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set => _hierarchy = value;
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}
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private append List<String> _history = .() ~ ClearAndDeleteItems!(_);
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private int _currentIndex = -1;
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public StringView CurrentDirectoryPath => _currentIndex >= 0 ? _history[_currentIndex] : "";
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public void Navigate(StringView nextPath)
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{
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_currentIndex++;
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_history.Insert(_currentIndex, new String(nextPath));
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TrimHistory();
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}
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private void TrimHistory()
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{
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while (_history.Count > (_currentIndex + 1))
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{
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delete _history.PopBack();
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}
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}
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public void Replace(StringView nextPath)
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{
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if (_currentIndex == -1)
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{
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_currentIndex = 0;
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_history.AddFront(new String(nextPath));
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}
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else
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{
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_history[_currentIndex].Set(nextPath);
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}
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TrimHistory();
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}
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public bool Back()
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{
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if (_currentIndex > 0)
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{
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_currentIndex--;
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return true;
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}
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return false;
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}
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public bool Forward()
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{
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if ((_currentIndex + 1) < _history.Count)
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{
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_currentIndex++;
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return true;
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}
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return false;
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}
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}
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private append History _directoryHistory = .();
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public StringView CurrentDirectory => _directoryHistory.CurrentDirectoryPath;
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private append List<String> _selectedFiles = .() ~ ClearAndDeleteItems!(_);
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@@ -136,21 +204,48 @@ namespace GlitchyEditor.EditWindows
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protected override void InternalShow()
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{
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_manager.Update();
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// Show History
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if (ImGui.Begin("Debug History"))
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{
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for (String path in _directoryHistory.[Friend]_history)
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{
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if (_directoryHistory.CurrentDirectoryPath === StringView(path))
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{
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ImGui.Text("==>");
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ImGui.SameLine();
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}
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ImGui.Text(path);
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}
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//if (!_selectionRectStart.X.IsNaN)
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{
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ImGui.TextUnformatted(_selectionRect.ToString(.. scope .()));
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}
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ImGui.End();
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}
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// Make sure we are in an existing directory.
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if (!_manager.AssetHierarchy.FileExists(_currentDirectory))
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if (!_manager.AssetHierarchy.FileExists(CurrentDirectory))
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{
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_currentDirectory.Set(_manager.AssetDirectory);
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_directoryHistory.Replace(_manager.AssetDirectory);
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}
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let originalWindowPadding = ImGui.GetStyle().WindowPadding;
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ImGui.PushStyleVar(.WindowPadding, float2(0,0));
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defer ImGui.PopStyleVar();
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if(!ImGui.Begin(s_WindowTitle, &_open, .None))
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{
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ImGui.End();
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return;
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}
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + originalWindowPadding.y);
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// Update selection modifies
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{
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if(!ImGui.Begin(s_WindowTitle, &_open, .None))
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{
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ImGui.End();
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return;
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}
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_addToSelection = Input.IsKeyPressed(.Control);
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if (Input.IsKeyPressed(.Shift))
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@@ -163,7 +258,7 @@ namespace GlitchyEditor.EditWindows
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}
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}
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// Remove paths that no longer exist.
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// Remove paths from selection that no longer exist.
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for (String path in _selectedFiles)
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{
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Result<TreeNode<AssetNode>> node = _manager.AssetHierarchy.GetNodeFromPath(path);
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@@ -223,9 +318,12 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginChild("Files"))
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{
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TreeNode<AssetNode> currentDirectoryNode = TrySilent!(_manager.AssetHierarchy.GetNodeFromPath(_currentDirectory));
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Result<TreeNode<AssetNode>> currentDirectoryNode = _manager.AssetHierarchy.GetNodeFromPath(_directoryHistory.CurrentDirectoryPath);
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DrawCurrentDirectory(currentDirectoryNode);
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if (currentDirectoryNode case .Ok(TreeNode<AssetNode> currentDirectory))
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{
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DrawCurrentDirectory(currentDirectoryNode);
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}
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// Context menu when clicking on the background.
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if (ImGui.BeginPopupContextWindow())
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@@ -235,8 +333,16 @@ namespace GlitchyEditor.EditWindows
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}
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ImGui.EndChild();
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FileDropTarget(currentDirectoryNode, .External);
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if (ImGui.IsItemClicked(.Left | .Right))
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{
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_selectedFiles.ClearAndDeleteItems();
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}
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if (currentDirectoryNode case .Ok(TreeNode<AssetNode> currentDirectory))
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{
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FileDropTarget(currentDirectory, .External);
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}
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}
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ImGui.EndTable();
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@@ -258,14 +364,14 @@ namespace GlitchyEditor.EditWindows
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Range
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}
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private void SelectFile(StringView fullFilePath, bool clearOldSelection, SelectionMode mode)
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private void SelectFile(StringView fullFilePath, bool clearOldSelection, SelectionMode mode, bool toggle = true)
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{
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if (clearOldSelection)
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{
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_selectedFiles.ClearAndDeleteItems();
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}
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if (mode == .SingleFile)
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if (mode == .SingleFile && toggle)
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{
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if (IsFileSelected(fullFilePath))
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{
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@@ -277,6 +383,13 @@ namespace GlitchyEditor.EditWindows
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_selectedFiles.Add(new String(fullFilePath));
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}
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}
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else if (mode == .SingleFile && !toggle)
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{
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if (!IsFileSelected(fullFilePath))
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{
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_selectedFiles.Add(new String(fullFilePath));
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}
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}
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else if (mode == .Range)
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{
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if (IsFileSelected(fullFilePath))
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@@ -295,6 +408,12 @@ namespace GlitchyEditor.EditWindows
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OnFileSelected(this, fullFilePath);
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}
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private void DeselectFile(StringView fullFilePath)
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{
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String oldPath = TrySilent!(_selectedFiles.GetAndRemoveAlt(fullFilePath));
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delete oldPath;
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}
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private void DrawSearchBar()
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{
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ImGui.TextUnformatted("Search:");
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@@ -309,7 +428,7 @@ namespace GlitchyEditor.EditWindows
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{
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if (ImGui.MenuItem("Open in file browser..."))
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{
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if (Path.OpenFolder(_currentDirectory) case .Err)
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if (Path.OpenFolder(CurrentDirectory) case .Err)
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Log.EngineLogger.Error("Failed to open directory in file browser.");
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}
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@@ -319,14 +438,14 @@ namespace GlitchyEditor.EditWindows
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{
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if (ImGui.MenuItem("Full path"))
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{
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ImGui.SetClipboardText(_currentDirectory);
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ImGui.SetClipboardText(CurrentDirectory.ToScopeCStr!());
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}
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ImGui.AttachTooltip("Copies the full file path of the current folder.");
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if (ImGui.MenuItem("Asset identifier"))
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{
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Result<TreeNode<AssetNode>> assetNode = _manager.AssetHierarchy.GetNodeFromPath(_currentDirectory);
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Result<TreeNode<AssetNode>> assetNode = _manager.AssetHierarchy.GetNodeFromPath(CurrentDirectory);
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if (assetNode case .Ok(let treeNode))
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{
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@@ -404,14 +523,14 @@ namespace GlitchyEditor.EditWindows
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/// Creates a new asset with the given creator
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private void CreateAsset()
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{
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if (!Directory.Exists(_currentDirectory))
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if (!Directory.Exists(CurrentDirectory))
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{
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Log.EngineLogger.Error($"Directory {_currentDirectory} doesn't exist.");
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Log.EngineLogger.Error($"Directory {CurrentDirectory} doesn't exist.");
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return;
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}
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String currentFile = scope String();
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Path.Combine(currentFile, _currentDirectory, StringView(&_newFileName));
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Path.Combine(currentFile, CurrentDirectory, StringView(&_newFileName));
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// Add file extension, if necessary
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if (!currentFile.EndsWith(_newFileCreator.FileExtension))
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@@ -459,7 +578,7 @@ namespace GlitchyEditor.EditWindows
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if(tree.Children.Where(scope (node) => node->IsDirectory).Count() == 0)
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flags |= .Leaf;
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if (tree->Path == _currentDirectory)
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if (tree->Path == CurrentDirectory)
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flags |= .Selected;
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// TODO: this kinda works, but the user should be able to close the directory
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@@ -475,7 +594,7 @@ namespace GlitchyEditor.EditWindows
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if (!ImGui.IsItemToggledOpen() && ImGui.IsItemClicked(.Left))
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{
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_currentDirectory.Set(tree->Path);
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_directoryHistory.Navigate(tree->Path);
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}
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if(isOpen)
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@@ -493,21 +612,40 @@ namespace GlitchyEditor.EditWindows
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const float2 padding = .(24, 24);
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//private Rectangle _selectionRect = .(float.NaN, -1);
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private float2 _selectionRectStart = float.NaN;
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private float2 _selectionRectEnd = float.NaN;
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private float4 _selectionRect;
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/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
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private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
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{
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var currentDirectoryNode;
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if (Input.IsKeyPressed(.Alt) && Input.IsKeyPressing(.Up))
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if (Input.IsKeyPressed(.Alt))
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{
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if (currentDirectoryNode.Parent != _manager.AssetHierarchy.RootNode)
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if (Input.IsKeyPressing(.Up))
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{
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_currentDirectory.Set(currentDirectoryNode.Parent->Path);
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if (currentDirectoryNode.Parent != _manager.AssetHierarchy.RootNode)
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{
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_directoryHistory.Navigate(currentDirectoryNode.Parent->Path);
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_selectedFiles.ClearAndDeleteItems();
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currentDirectoryNode = currentDirectoryNode.Parent;
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}
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}
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_selectedFiles.ClearAndDeleteItems();
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currentDirectoryNode = currentDirectoryNode.Parent;
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if (Input.IsKeyPressing(.Left))
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{
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_directoryHistory.Back();
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}
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if (Input .IsKeyPressing(.Right))
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{
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_directoryHistory.Forward();
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}
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}
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ImGui.BeginRectangleSelection(ref _selectionRect, ImGui.IsMouseDown(.Left) || ImGui.IsMouseDown(.Right));
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List<TreeNode<AssetNode>> directoryEntries = null;
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ImGui.Style* style = ImGui.GetStyle();
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@@ -661,7 +799,7 @@ namespace GlitchyEditor.EditWindows
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{
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EditorLayer.SetDropEffect(.Copy);
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if (dropTarget->Path == _currentDirectory)
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if (dropTarget->Path == CurrentDirectory)
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{
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ImGui.SetTooltip($"Copy here ({dropTarget->Name})");
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}
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@@ -712,6 +850,18 @@ namespace GlitchyEditor.EditWindows
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ImGui.ImageButton("FileImage", image, (.)IconSize);
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if (ImGui.IsRectangleSelecting(ref _selectionRect))
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{
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if (ImGui.IsInRectangleSelection(ref _selectionRect))
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{
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SelectFile(entry->Path, false, .SingleFile, false);
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}
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else
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{
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DeselectFile(entry->Path);
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}
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}
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ImGui.PopStyleColor();
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if (ImGui.BeginDragDropSource())
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@@ -816,7 +966,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndPopup();
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}
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ImGui.EndChild();
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ImGui.AttachTooltip(entry->Name);
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@@ -1027,7 +1177,7 @@ namespace GlitchyEditor.EditWindows
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{
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if (entry->IsDirectory)
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{
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_currentDirectory.Set(entry->Path);
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_directoryHistory.Navigate(entry->Path);
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}
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else
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{
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