Basic rectangle selection in content browser

This commit is contained in:
Simon Lübeß
2025-07-04 00:13:33 +02:00
parent b00119b41e
commit e3c7057dce
3 changed files with 382 additions and 33 deletions
@@ -59,9 +59,77 @@ namespace GlitchyEditor.EditWindows
public const String s_WindowTitle = "Content Browser";
private append String _currentDirectory = .();
class History
{
AssetHierarchy _hierarchy;
//private append String _selectedFile = .();
public AssetHierarchy AssetHierarchy
{
get => _hierarchy;
set => _hierarchy = value;
}
private append List<String> _history = .() ~ ClearAndDeleteItems!(_);
private int _currentIndex = -1;
public StringView CurrentDirectoryPath => _currentIndex >= 0 ? _history[_currentIndex] : "";
public void Navigate(StringView nextPath)
{
_currentIndex++;
_history.Insert(_currentIndex, new String(nextPath));
TrimHistory();
}
private void TrimHistory()
{
while (_history.Count > (_currentIndex + 1))
{
delete _history.PopBack();
}
}
public void Replace(StringView nextPath)
{
if (_currentIndex == -1)
{
_currentIndex = 0;
_history.AddFront(new String(nextPath));
}
else
{
_history[_currentIndex].Set(nextPath);
}
TrimHistory();
}
public bool Back()
{
if (_currentIndex > 0)
{
_currentIndex--;
return true;
}
return false;
}
public bool Forward()
{
if ((_currentIndex + 1) < _history.Count)
{
_currentIndex++;
return true;
}
return false;
}
}
private append History _directoryHistory = .();
public StringView CurrentDirectory => _directoryHistory.CurrentDirectoryPath;
private append List<String> _selectedFiles = .() ~ ClearAndDeleteItems!(_);
@@ -137,20 +205,47 @@ namespace GlitchyEditor.EditWindows
{
_manager.Update();
// Make sure we are in an existing directory.
if (!_manager.AssetHierarchy.FileExists(_currentDirectory))
// Show History
if (ImGui.Begin("Debug History"))
{
_currentDirectory.Set(_manager.AssetDirectory);
for (String path in _directoryHistory.[Friend]_history)
{
if (_directoryHistory.CurrentDirectoryPath === StringView(path))
{
ImGui.Text("==>");
ImGui.SameLine();
}
ImGui.Text(path);
}
// Update selection modifies
//if (!_selectionRectStart.X.IsNaN)
{
ImGui.TextUnformatted(_selectionRect.ToString(.. scope .()));
}
ImGui.End();
}
// Make sure we are in an existing directory.
if (!_manager.AssetHierarchy.FileExists(CurrentDirectory))
{
_directoryHistory.Replace(_manager.AssetDirectory);
}
let originalWindowPadding = ImGui.GetStyle().WindowPadding;
ImGui.PushStyleVar(.WindowPadding, float2(0,0));
defer ImGui.PopStyleVar();
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
{
ImGui.End();
return;
}
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + originalWindowPadding.y);
// Update selection modifies
{
_addToSelection = Input.IsKeyPressed(.Control);
if (Input.IsKeyPressed(.Shift))
@@ -163,7 +258,7 @@ namespace GlitchyEditor.EditWindows
}
}
// Remove paths that no longer exist.
// Remove paths from selection that no longer exist.
for (String path in _selectedFiles)
{
Result<TreeNode<AssetNode>> node = _manager.AssetHierarchy.GetNodeFromPath(path);
@@ -223,9 +318,12 @@ namespace GlitchyEditor.EditWindows
if (ImGui.BeginChild("Files"))
{
TreeNode<AssetNode> currentDirectoryNode = TrySilent!(_manager.AssetHierarchy.GetNodeFromPath(_currentDirectory));
Result<TreeNode<AssetNode>> currentDirectoryNode = _manager.AssetHierarchy.GetNodeFromPath(_directoryHistory.CurrentDirectoryPath);
if (currentDirectoryNode case .Ok(TreeNode<AssetNode> currentDirectory))
{
DrawCurrentDirectory(currentDirectoryNode);
}
// Context menu when clicking on the background.
if (ImGui.BeginPopupContextWindow())
@@ -236,7 +334,15 @@ namespace GlitchyEditor.EditWindows
ImGui.EndChild();
FileDropTarget(currentDirectoryNode, .External);
if (ImGui.IsItemClicked(.Left | .Right))
{
_selectedFiles.ClearAndDeleteItems();
}
if (currentDirectoryNode case .Ok(TreeNode<AssetNode> currentDirectory))
{
FileDropTarget(currentDirectory, .External);
}
}
ImGui.EndTable();
@@ -258,14 +364,14 @@ namespace GlitchyEditor.EditWindows
Range
}
private void SelectFile(StringView fullFilePath, bool clearOldSelection, SelectionMode mode)
private void SelectFile(StringView fullFilePath, bool clearOldSelection, SelectionMode mode, bool toggle = true)
{
if (clearOldSelection)
{
_selectedFiles.ClearAndDeleteItems();
}
if (mode == .SingleFile)
if (mode == .SingleFile && toggle)
{
if (IsFileSelected(fullFilePath))
{
@@ -277,6 +383,13 @@ namespace GlitchyEditor.EditWindows
_selectedFiles.Add(new String(fullFilePath));
}
}
else if (mode == .SingleFile && !toggle)
{
if (!IsFileSelected(fullFilePath))
{
_selectedFiles.Add(new String(fullFilePath));
}
}
else if (mode == .Range)
{
if (IsFileSelected(fullFilePath))
@@ -295,6 +408,12 @@ namespace GlitchyEditor.EditWindows
OnFileSelected(this, fullFilePath);
}
private void DeselectFile(StringView fullFilePath)
{
String oldPath = TrySilent!(_selectedFiles.GetAndRemoveAlt(fullFilePath));
delete oldPath;
}
private void DrawSearchBar()
{
ImGui.TextUnformatted("Search:");
@@ -309,7 +428,7 @@ namespace GlitchyEditor.EditWindows
{
if (ImGui.MenuItem("Open in file browser..."))
{
if (Path.OpenFolder(_currentDirectory) case .Err)
if (Path.OpenFolder(CurrentDirectory) case .Err)
Log.EngineLogger.Error("Failed to open directory in file browser.");
}
@@ -319,14 +438,14 @@ namespace GlitchyEditor.EditWindows
{
if (ImGui.MenuItem("Full path"))
{
ImGui.SetClipboardText(_currentDirectory);
ImGui.SetClipboardText(CurrentDirectory.ToScopeCStr!());
}
ImGui.AttachTooltip("Copies the full file path of the current folder.");
if (ImGui.MenuItem("Asset identifier"))
{
Result<TreeNode<AssetNode>> assetNode = _manager.AssetHierarchy.GetNodeFromPath(_currentDirectory);
Result<TreeNode<AssetNode>> assetNode = _manager.AssetHierarchy.GetNodeFromPath(CurrentDirectory);
if (assetNode case .Ok(let treeNode))
{
@@ -404,14 +523,14 @@ namespace GlitchyEditor.EditWindows
/// Creates a new asset with the given creator
private void CreateAsset()
{
if (!Directory.Exists(_currentDirectory))
if (!Directory.Exists(CurrentDirectory))
{
Log.EngineLogger.Error($"Directory {_currentDirectory} doesn't exist.");
Log.EngineLogger.Error($"Directory {CurrentDirectory} doesn't exist.");
return;
}
String currentFile = scope String();
Path.Combine(currentFile, _currentDirectory, StringView(&_newFileName));
Path.Combine(currentFile, CurrentDirectory, StringView(&_newFileName));
// Add file extension, if necessary
if (!currentFile.EndsWith(_newFileCreator.FileExtension))
@@ -459,7 +578,7 @@ namespace GlitchyEditor.EditWindows
if(tree.Children.Where(scope (node) => node->IsDirectory).Count() == 0)
flags |= .Leaf;
if (tree->Path == _currentDirectory)
if (tree->Path == CurrentDirectory)
flags |= .Selected;
// TODO: this kinda works, but the user should be able to close the directory
@@ -475,7 +594,7 @@ namespace GlitchyEditor.EditWindows
if (!ImGui.IsItemToggledOpen() && ImGui.IsItemClicked(.Left))
{
_currentDirectory.Set(tree->Path);
_directoryHistory.Navigate(tree->Path);
}
if(isOpen)
@@ -493,21 +612,40 @@ namespace GlitchyEditor.EditWindows
const float2 padding = .(24, 24);
//private Rectangle _selectionRect = .(float.NaN, -1);
private float2 _selectionRectStart = float.NaN;
private float2 _selectionRectEnd = float.NaN;
private float4 _selectionRect;
/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
{
var currentDirectoryNode;
if (Input.IsKeyPressed(.Alt) && Input.IsKeyPressing(.Up))
if (Input.IsKeyPressed(.Alt))
{
if (Input.IsKeyPressing(.Up))
{
if (currentDirectoryNode.Parent != _manager.AssetHierarchy.RootNode)
{
_currentDirectory.Set(currentDirectoryNode.Parent->Path);
_directoryHistory.Navigate(currentDirectoryNode.Parent->Path);
_selectedFiles.ClearAndDeleteItems();
currentDirectoryNode = currentDirectoryNode.Parent;
}
}
if (Input.IsKeyPressing(.Left))
{
_directoryHistory.Back();
}
if (Input .IsKeyPressing(.Right))
{
_directoryHistory.Forward();
}
}
ImGui.BeginRectangleSelection(ref _selectionRect, ImGui.IsMouseDown(.Left) || ImGui.IsMouseDown(.Right));
List<TreeNode<AssetNode>> directoryEntries = null;
ImGui.Style* style = ImGui.GetStyle();
@@ -661,7 +799,7 @@ namespace GlitchyEditor.EditWindows
{
EditorLayer.SetDropEffect(.Copy);
if (dropTarget->Path == _currentDirectory)
if (dropTarget->Path == CurrentDirectory)
{
ImGui.SetTooltip($"Copy here ({dropTarget->Name})");
}
@@ -712,6 +850,18 @@ namespace GlitchyEditor.EditWindows
ImGui.ImageButton("FileImage", image, (.)IconSize);
if (ImGui.IsRectangleSelecting(ref _selectionRect))
{
if (ImGui.IsInRectangleSelection(ref _selectionRect))
{
SelectFile(entry->Path, false, .SingleFile, false);
}
else
{
DeselectFile(entry->Path);
}
}
ImGui.PopStyleColor();
if (ImGui.BeginDragDropSource())
@@ -1027,7 +1177,7 @@ namespace GlitchyEditor.EditWindows
{
if (entry->IsDirectory)
{
_currentDirectory.Set(entry->Path);
_directoryHistory.Navigate(entry->Path);
}
else
{
+89
View File
@@ -39,6 +39,95 @@ namespace ImGui
public static explicit operator Vec4(float4 v) => .(v.X, v.Y, v.Z, v.W);
}
extension Color
{
public static explicit operator ColorRGBA(Color c) => .(c.Value.x, c.Value.y, c.Value.z, c.Value.w);
public static explicit operator Color(ColorRGBA c) => .(c.R, c.G, c.B, c.A);
}
enum RectangleSelectionFlags
{
None,
NoRender
}
public static bool BeginRectangleSelection(ref float4 selectionRectangle, bool isMouseDown, RectangleSelectionFlags flags = .None)
{
/*let storage = ImGui.GetStateStorage();
ref float selectionRectX = ref *storage.GetFloatRef(ImGui.GetID("SelectionRect.X"), float.NaN);*/
float2 minRegion = (.)ImGui.GetCursorPos() + (.)ImGui.GetWindowPos();
float2 maxRegion = minRegion + (float2)ImGui.GetContentRegionAvail();
ImGui.DrawRect((.)minRegion, (.)maxRegion, ImGui.Color(0,1f,0));
bool selectionValid() => !any(isnan(selectionRectangle));
if (isMouseDown)
{
if (!selectionValid() && IsWindowHovered())
{
selectionRectangle.XY = (float2)ImGui.GetMousePos();
}
selectionRectangle.ZW = (.)ImGui.GetMousePos();
}
else
{
selectionRectangle.XYZW = float.NaN;
return false;
}
selectionRectangle.XY = clamp(selectionRectangle.XY, minRegion, maxRegion);
selectionRectangle.ZW = clamp(selectionRectangle.ZW, minRegion, maxRegion);
if (!flags.HasFlag(.NoRender) && selectionValid())
{
let drawList = ImGui.GetForegroundDrawList();
drawList.AddRect((.)selectionRectangle.XY, (.)selectionRectangle.ZW, ImGui.GetColorU32(ImGui.Color(0, 130, 216, 255).Value));
drawList.AddRectFilled((.)selectionRectangle.XY, (.)selectionRectangle.ZW, ImGui.GetColorU32(ImGui.Color(0, 130, 216, 50).Value));
}
return true;
}
/// Returns true if the user is currently doing a rectangle selection
public static bool IsRectangleSelecting(ref float4 selectionRectangle)
{
return !any(isnan(selectionRectangle));
}
/// Returns true if the current item is intersecting the selection rectangle
public static bool IsInRectangleSelection(ref float4 selectionRectangle)
{
if (any(isnan(selectionRectangle)))
{
return false;
}
ImGui.DebugDrawItemRect();
float2 minRect = (.)ImGui.GetItemRectMin();
float2 maxRect = (.)ImGui.GetItemRectMax();
float2 topLeft = min(minRect, maxRect);
float2 bottomRight = max(minRect, maxRect);
Rectangle itemRectangle = .(topLeft, 0);
itemRectangle.BottomRight = bottomRight;
let drawList = ImGui.GetForegroundDrawList();
drawList.AddRect((.)itemRectangle.TopLeft, (.)itemRectangle.BottomRight, ImGui.GetColorU32(ImGui.Color(0, 130, 216, 255).Value));
float2 selectionTopLeft = min(selectionRectangle.XY, selectionRectangle.ZW);
float2 selectionTottomRight = max(selectionRectangle.XY, selectionRectangle.ZW);
Rectangle rect = .(selectionTopLeft, 0);
rect.BottomRight = selectionTottomRight;
return rect.Intersects(itemRectangle);
}
public static Payload<T>? AcceptDragDropPayload<T>(char8* type, DragDropFlags flags = .None) where T : struct
{
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(type, flags);
+110
View File
@@ -0,0 +1,110 @@
using Bon;
using System;
namespace GlitchyEngine.Math;
enum IntersectionMode
{
Disjoint,
Intersects,
Contains
}
[BonTarget, CRepr]
struct Rectangle
{
private float2 _topLeft;
private float2 _size;
public float2 TopLeft
{
get => _topLeft;
set mut => _topLeft = value;
}
public float2 Size
{
get => _size;
set mut => _size = value;
}
public float2 BottomRight
{
get => _topLeft + _size;
set mut
{
_size = value - _topLeft;
if (_size.X < 0)
{
_size.X = -_size.X;
_topLeft.X = value.X;
}
if (_size.Y < 0)
{
_size.Y = -_size.Y;
_topLeft.Y = value.Y;
}
}
}
public float Left
{
get => _topLeft.X;
set mut => _topLeft.X = value;
}
public float Top
{
get => _topLeft.Y;
set mut => _topLeft.Y = value;
}
public float Right
{
get => _topLeft.X + _size.X;
set mut => _size.X = value - _topLeft.X;
}
public float Bottom
{
get => _topLeft.Y + _size.Y;
set mut => _size.Y = value - _topLeft.Y;
}
public this(float2 topLeft, float2 size)
{
_topLeft = topLeft;
_size = size;
}
public bool Contains(float2 point)
{
return all(_topLeft <= point) && all(BottomRight >= point);
}
public IntersectionMode Collision(Rectangle other)
{
if (any(other.TopLeft >= this.BottomRight) || any(other.BottomRight <= this.TopLeft))
{
return .Disjoint;
}
if (all(other.TopLeft >= this.TopLeft) && all(other.BottomRight <= this.BottomRight))
{
return .Contains;
}
return .Intersects;
}
public bool Intersects(Rectangle other)
{
return !(other.Left > Right
|| other.Top > Bottom
|| other.Right < Left
|| other.Bottom < Top
);
}
}