mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Composit Target and gamma correct rendering
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@@ -247,7 +247,9 @@ namespace GlitchyEditor.EditWindows
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private static void ShowSpriteRendererComponentEditor(Entity entity, SpriterRendererComponent* spriteRendererComponent)
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{
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ImGui.ColorEdit4("Color", ref spriteRendererComponent.Color);
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ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(spriteRendererComponent.Color);
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if (ImGui.ColorEdit4("Color", ref spriteColor))
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spriteRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
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}
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private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
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@@ -293,14 +295,26 @@ namespace GlitchyEditor.EditWindows
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if (variable.Columns == 3)
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{
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material.GetVariable<Vector3>(variable.Name, var value);
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value = (Vector3)ColorRGB.LinearToSRGB((ColorRGB)value);
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if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value))
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{
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value = (Vector3)ColorRGB.SRgbToLinear((ColorRGB)value);
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material.SetVariable(variable.Name, value);
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}
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}
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else if (variable.Columns == 4)
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{
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material.GetVariable<Vector4>(variable.Name, var value);
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value = (Vector4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
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if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value))
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{
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value = (Vector4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
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material.SetVariable(variable.Name, value);
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}
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}
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}
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else if (variable.Type == .Float && variable.Rows == 1)
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@@ -390,9 +404,9 @@ namespace GlitchyEditor.EditWindows
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ImGui.NextColumn();
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LabelColumn("Color");
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ColorRGB color = light.Color;
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ColorRGB color = ColorRGB.LinearToSRGB(light.Color);
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if (ImGui.ColorEdit3("##Color", ref color))
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light.Color = color;
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light.Color = ColorRGB.SRgbToLinear(color);
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ImGui.NextColumn();
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LabelColumn("Illuminance");
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@@ -444,6 +458,7 @@ namespace GlitchyEditor.EditWindows
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ShowComponentButton<CameraComponent>("Camera");
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ShowComponentButton<SpriterRendererComponent>("Sprite Renderer");
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ShowComponentButton<LightComponent>("Light");
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ImGui.EndCombo();
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}
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