Composit Target and gamma correct rendering

This commit is contained in:
Simon Lübeß
2022-05-31 22:41:20 +02:00
parent 8db2ce1d05
commit e41645e12a
18 changed files with 750 additions and 30 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ namespace GlitchyEngine.Renderer
else if (hsv.H < 360.0f)
rgb_ = ColorRGB(c, 0, x);
return .(rgb_.Red + m, rgb_.Green + m, rgb_.Blue + m);
return .(rgb_.R + m, rgb_.G + m, rgb_.B + m);
}
}
}
+1 -1
View File
@@ -134,7 +134,7 @@ namespace GlitchyEngine.Renderer
public void SetVariable(String name, uint32 value) => SetVariable<uint32>(name, value);
public void SetVariable(String name, Color value) => SetVariable<ColorRGBA>(name, value);
public void SetVariable(String name, Color value) => SetVariable<ColorRGBA>(name, (ColorRGBA)value);
public void SetVariable(String name, ColorRGB value) => SetVariable<ColorRGB>(name, value);
public void SetVariable(String name, ColorRGBA value) => SetVariable<ColorRGBA>(name, value);
+1 -1
View File
@@ -453,7 +453,7 @@ namespace GlitchyEngine.Renderer
*/
public static void DrawLine(Vector3 start, Vector3 end, Color color)
{
DrawLine(Vector4(start, 1.0f), Vector4(end, 1.0f), color, .Identity);
DrawLine(Vector4(start, 1.0f), Vector4(end, 1.0f), (ColorRGBA)color, .Identity);
}
/** @brief Draws a line.
+3 -3
View File
@@ -707,9 +707,9 @@ namespace GlitchyEngine.Renderer.Text
int index = ((desc.Height - y - 1) * desc.Width + x) * 4;
pixels[index + 0] = ToInt8(pixel.Red);
pixels[index + 1] = ToInt8(pixel.Green);
pixels[index + 2] = ToInt8(pixel.Blue);
pixels[index + 0] = ToInt8(pixel.R);
pixels[index + 1] = ToInt8(pixel.G);
pixels[index + 2] = ToInt8(pixel.B);
pixels[index + 3] = Int8.MaxValue;
}
@@ -397,7 +397,7 @@ namespace GlitchyEngine.Renderer.Text
Matrix glyphTransform = transform * Matrix.Translation(position) * Matrix.Scaling(viewportRect.Z, viewportRect.W, 1.0f);
Renderer2D.DrawQuad(glyphTransform, atlas, glyphColor, texRect);
Renderer2D.DrawQuad(glyphTransform, atlas, (ColorRGBA)glyphColor, texRect);
//Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, glyphColor, texRect);
// Show pen positions
@@ -648,7 +648,7 @@ namespace GlitchyEngine.Renderer.Text
texRect /= Vector4(atlasSize, atlasSize);
Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, glyphColor, texRect);
Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, (ColorRGBA)glyphColor, texRect);
//renderer.Draw(atlas, viewportRect.X, viewportRect.Y, viewportRect.Z, viewportRect.W, glyphColor, *(float*)(&depthInt), texRect);