Composit Target and gamma correct rendering

This commit is contained in:
Simon Lübeß
2022-05-31 22:41:20 +02:00
parent 8db2ce1d05
commit e41645e12a
18 changed files with 750 additions and 30 deletions
+1 -1
View File
@@ -134,7 +134,7 @@ namespace GlitchyEngine.Renderer
public void SetVariable(String name, uint32 value) => SetVariable<uint32>(name, value);
public void SetVariable(String name, Color value) => SetVariable<ColorRGBA>(name, value);
public void SetVariable(String name, Color value) => SetVariable<ColorRGBA>(name, (ColorRGBA)value);
public void SetVariable(String name, ColorRGB value) => SetVariable<ColorRGB>(name, value);
public void SetVariable(String name, ColorRGBA value) => SetVariable<ColorRGBA>(name, value);