mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Composit Target and gamma correct rendering
This commit is contained in:
@@ -707,9 +707,9 @@ namespace GlitchyEngine.Renderer.Text
|
||||
|
||||
int index = ((desc.Height - y - 1) * desc.Width + x) * 4;
|
||||
|
||||
pixels[index + 0] = ToInt8(pixel.Red);
|
||||
pixels[index + 1] = ToInt8(pixel.Green);
|
||||
pixels[index + 2] = ToInt8(pixel.Blue);
|
||||
pixels[index + 0] = ToInt8(pixel.R);
|
||||
pixels[index + 1] = ToInt8(pixel.G);
|
||||
pixels[index + 2] = ToInt8(pixel.B);
|
||||
|
||||
pixels[index + 3] = Int8.MaxValue;
|
||||
}
|
||||
|
||||
@@ -397,7 +397,7 @@ namespace GlitchyEngine.Renderer.Text
|
||||
|
||||
Matrix glyphTransform = transform * Matrix.Translation(position) * Matrix.Scaling(viewportRect.Z, viewportRect.W, 1.0f);
|
||||
|
||||
Renderer2D.DrawQuad(glyphTransform, atlas, glyphColor, texRect);
|
||||
Renderer2D.DrawQuad(glyphTransform, atlas, (ColorRGBA)glyphColor, texRect);
|
||||
//Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, glyphColor, texRect);
|
||||
|
||||
// Show pen positions
|
||||
@@ -648,7 +648,7 @@ namespace GlitchyEngine.Renderer.Text
|
||||
|
||||
texRect /= Vector4(atlasSize, atlasSize);
|
||||
|
||||
Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, glyphColor, texRect);
|
||||
Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, (ColorRGBA)glyphColor, texRect);
|
||||
|
||||
//renderer.Draw(atlas, viewportRect.X, viewportRect.Y, viewportRect.Z, viewportRect.W, glyphColor, *(float*)(&depthInt), texRect);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user