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https://github.com/aharabada/glitchy-engine-beef.git
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Composit Target and gamma correct rendering
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@@ -397,7 +397,7 @@ namespace GlitchyEngine.Renderer.Text
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Matrix glyphTransform = transform * Matrix.Translation(position) * Matrix.Scaling(viewportRect.Z, viewportRect.W, 1.0f);
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Renderer2D.DrawQuad(glyphTransform, atlas, glyphColor, texRect);
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Renderer2D.DrawQuad(glyphTransform, atlas, (ColorRGBA)glyphColor, texRect);
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//Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, glyphColor, texRect);
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// Show pen positions
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@@ -648,7 +648,7 @@ namespace GlitchyEngine.Renderer.Text
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texRect /= Vector4(atlasSize, atlasSize);
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Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, glyphColor, texRect);
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Renderer2D.DrawQuad(Vector2(viewportRect.X + viewportRect.Z / 2, viewportRect.Y + viewportRect.W / 2), .(viewportRect.Z, viewportRect.W), 0, atlas, (ColorRGBA)glyphColor, texRect);
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//renderer.Draw(atlas, viewportRect.X, viewportRect.Y, viewportRect.Z, viewportRect.W, glyphColor, *(float*)(&depthInt), texRect);
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