Fixed DepthStencilTarget

This commit is contained in:
Simon Lübeß
2024-05-20 13:34:41 +02:00
parent 1a43ff2971
commit e5139ee3e8
6 changed files with 25 additions and 29 deletions
+1 -1
View File
@@ -148,7 +148,7 @@ namespace GlitchyEngine.Renderer
* Clamping value used if FilterMode.Anisotropic is specified in the Filters.
* Valid values are between 1 and 16.
*/
public uint8 MaxAnisotropy = 1; // TODO: we could use a smaller int
public uint8 MaxAnisotropy = 1;
/**
* Border color to use if TextureAddressMode.Border is specified for AddressModeU, AddressModeV, or AddressModeW.