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Fixed DepthStencilTarget
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@@ -148,7 +148,7 @@ namespace GlitchyEngine.Renderer
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* Clamping value used if FilterMode.Anisotropic is specified in the Filters.
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* Valid values are between 1 and 16.
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*/
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public uint8 MaxAnisotropy = 1; // TODO: we could use a smaller int
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public uint8 MaxAnisotropy = 1;
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/**
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* Border color to use if TextureAddressMode.Border is specified for AddressModeU, AddressModeV, or AddressModeW.
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