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Fixed DepthStencilTarget
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@@ -10,7 +10,7 @@ namespace GlitchyEngine.Renderer
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private Viewport _backBufferViewport;
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private DepthStencilFormat _depthStencilFormat = .None;
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private DepthStencilFormat _depthStencilFormat = .Unknown;
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public RenderTarget2D _backBuffer ~ _?.ReleaseRef();
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